ja4161
04-29-2010, 05:38 PM
Does anyone know of a good tutorial for capturing Zbrush detail on a low-poly (60k) character in 3DS Max? I have a model with a lot of sculpted fur, however when I bring the normal map into 3DS Max, I haven't been able to even come close to reproducing the level of detail from Zbrush. I have primarily been using normal maps rather than displacement maps, however I'm certainly open to the best overall method. I have to keep in mind that the character will be animated and morph targets are going to be applied.
I have generated the normal map in Zbrush using tangent and tangent/adaptive. I tried adaptive by itself but the subsequent map didn't look anything like a traditional normal map.
I have generated the normal map in Zbrush using tangent and tangent/adaptive. I tried adaptive by itself but the subsequent map didn't look anything like a traditional normal map.
