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elliotrosenstei
09-11-2003, 10:02 PM
Hi guys, this is my first posting and I'm looking for a critique.
I used XSI subD. it is not textured, I'm mostly looking for feedback on my modeling skills.

http://home.earthlink.net/~elliotrosenstein/sitebuildercontent/sitebuilderpictures/davidface.jpg

http://home.earthlink.net/~elliotrosenstein/sitebuildercontent/sitebuilderpictures/davidfront.jpg

http://home.earthlink.net/~elliotrosenstein/sitebuildercontent/sitebuilderpictures/davidside.jpg

http://home.earthlink.net/~elliotrosenstein/sitebuildercontent/sitebuilderpictures/davidwire.jpg

jab
09-11-2003, 10:28 PM
wow thats some really nice modeling. Good job. Few things I can say tho;

The hips feel a little narrow to me, or the chest a little too wide, even for a male. The nipples definately feel very far apart to me. The upper legs I think need more volume, and need to be a little longer. Right now it looks like the lower leg might be longer or at least the same size as the upper, and usually the upper leg is quite longer.

Once again really nice job

TWooster
09-11-2003, 11:01 PM
That's a really really good job there.

I dunno about the anatomy (not my strong point), but the edge loops are absolutely tip-top shape. You could post this in the focused critiques and perhaps get a little more detailed feedback.

So, my question is, did you model and rig and pose, or did you just model?

Cheers,

-Tony

liquid6
09-11-2003, 11:09 PM
I would have to agree this is some really great work. I do agree that the hips look a little too narrow and the chest looks a little on the large side. But I did notice that you took into effect that the actually piece is not perfect. David's hands are a bit out of porportion to the rest of his body, one of those mess ups that Michaelangelo didn't feel like fixing. Great work!

elliotrosenstei
09-12-2003, 12:08 AM
Thanks for the response. In response to proportions, Michelangelo did alter some of the proportions so that it would look correct when viewed from below and I did try to conform to that. However, I did not show a low angle view so I guess I prefer if it feels right, which apparently it does not.

With regards to rigging, that's the biggest problem. I modeled in a neutral pose and and then moved him into position. It probably could use some special features and some shape animation on selected parts, I just used a standard rig. It was difficult to anticipate How he would deform, but I figured out how to do that now.

Here is a quickie animation, read needs work, but just to show you the weighting and how he will move. I'll post more when I fix him.

David Quicktime (http://home.earthlink.net/~elliotrosenstein/sitebuildercontent/sitebuilderfiles/david.mov)

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