adrencg
04-28-2010, 05:35 PM
I realize there's another thread today concerning retopo, but I think this one is different enough to warrant its own discussion...
I have a detailed, sculpted model that I have retopologized into a low poly version with better edge flow for animation. Now that I can see that new low poly cage, and use Projection to see the original sculpt on the new topology, what is the process?
If I MakePolymesh3D, it creates a high res mesh and loses the varying subdivision levels of the original. How can I make my new topology with the sculpt projection?
I have a detailed, sculpted model that I have retopologized into a low poly version with better edge flow for animation. Now that I can see that new low poly cage, and use Projection to see the original sculpt on the new topology, what is the process?
If I MakePolymesh3D, it creates a high res mesh and loses the varying subdivision levels of the original. How can I make my new topology with the sculpt projection?
