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View Full Version : Vertex Extrude and the Knife


Leonardo Vega
09-11-2003, 08:06 PM
Hi,

I've been using C4D v8.1 Demo for a long time now and I have to say its probably one of the best programs I've used. The renderer is quick, easy and realistic.

And I love the modeling tools (I'm a poly/sub-d guy) but I only have two problems.

1)Can I chamfer/bevel a vertex? I used to love this feature in Maya, and was hoping C4D could do it too, maybe via a plugin. What this would do in Maya is get a vertex and essentially make it a small face (ideal for navels, or for making little spikes, etc)

2)When I use the knife tool, and let's say I cut a face down the middle, I notice that C4D will automatically connect the new vertex (the one in the middle with the two endpoints on the adjacent face. Now, it's not a HUGE problem, but it does make things messy after so many cuts.

Is there any plugin or a way in the core of C4D to prevent C4D from automatically doing this?

I was looking at MeshSurgery (looking nice) and looked at the movies, but I noticed that everytime he made cuts, there would be a cut right below it. Maybe I'm misreading it, but if MeshSurgery can cut a face and not affect the connecting faces, then put me on the list. And I love how he would go from vertex/edge to vertex/edge to make his cuts.

Can anyone clarify some of this for me :surprised

Thanks pioneers of the 4th Dimension! :thumbsup:
Leo

AdamT
09-11-2003, 09:29 PM
As far as beveling points, I don't know of a plugin that will do this. Unfortunately.

But Mesh Surgery *does* give you the option of cutting edges without automatically creating triangles. Of course that leaves a hole in the mesh, but at least you have the option of dealing with it in your own way.

LucentDreams
09-12-2003, 01:39 AM
Originally posted by AdamT
As far as beveling points, I don't know of a plugin that will do this. Unfortunately.


Arndt's edge extrude plugin for R6, still works and does a decent job, not a true bevel but it wokrs and allows you to then pull the point on its normal for an extruded vertex. I'd like to see all the C4d modeling tools work regardless of whether in point edge or poly mode.

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