PDA

View Full Version : Microscope Elements, (3D)


bt3d
09-11-2003, 05:54 PM
http://www.cgnetworks.com/galleryimages/18832/bt3d_b_medium.jpg (http://www.cgnetworks.com/galleryimages/18832/bt3d_b.jpg)

Title: Microscope Elements
Name:
Country:
Software:

These images are part of an experiment series for testing shading, displacement and post effects in Realsoft 3D (more images can be found here art.bt-3d.de (http://art.bt-3d.de) ). I've written the microscope shader in VSL some time ago and still tweak it.

Thekkur
09-11-2003, 05:56 PM
awesome! it makes those 'things' look very organic, and microscopic, indeed!

some electro-microscopes also use colors, are youplanning to use colors too?

Zardoz
09-11-2003, 07:34 PM
I think your pictures look really cool and i've tried to make some of those too (besides 3d i'm a biochemist), but i'm writting this reply mostly to correct Thekkur ... scanning electron microscopes (SEM) don't work with colors, because they 'see' with electrons, it works kind of like a radar, so they don't show color. Color sometimes is added later by the scientist or some cg artist to enhance the pic.

great pics! :applause:

DoLeeP
09-11-2003, 08:23 PM
I Like it the most in this forum yeah I meant that
its wowwwwwwwwwwww
this all I can say perfect work
:thumbsup: :thumbsup: :thumbsup: :thumbsup:

ADiSH
09-11-2003, 08:40 PM
wow..
thats great, i like the colors..;)

chot
09-11-2003, 09:10 PM
real great! good work!

BlackGas
09-11-2003, 10:27 PM
Best microscopic shader I have seen to date.

Amazing image.

policarpo
09-12-2003, 12:19 AM
WOW!

that is some beautiful work you have!

Thanks so much for sharing!!:buttrock:

driverjase
09-12-2003, 12:30 AM
WONDERFUL !

Beautiful imagery that really captures the look and feel of SEM, but with added dynamics.

Very inspiring.

Bliz
09-12-2003, 12:31 AM
Done in Realsoft eh? Well I'm definately impressed with the look! Well done! :beer:

KennyLiu
09-12-2003, 12:41 AM
Look awesome! Very nice effect!!

Dancing Monkey
09-12-2003, 01:19 AM
Reminds me of Metroid Prime for the Gamecube... it has something similar when you start the game.

oxyg3n
09-12-2003, 01:32 AM
Wow, that is neat looking, it reminds me too of the microscopic things at the beginning of metroid prime.

chikega
09-12-2003, 02:07 AM
Very nice shader work and nice cilia. As a medical illustrator, I can appreciate how hard it can be to "get that look". Here comes my barrage of questions:

Did you use the new hairshader in RealSoft to get some of the finer fibrils? What type of geometry did you use - nurbs, polys, etc... Did you use displacement maps along with bumps? Is this a pure rendering or were the post effects like the glow(bloom) added in post? May we see some wireframes?

I hope that wasn't too many questions :)

dmeyer
09-12-2003, 02:13 AM
Fantastic! :eek:

I'm wondering if you can post some wireframes? I'm just curious to see how much is modeled and how much is displacement/shader magic. :)

xasteycracker
09-12-2003, 02:23 AM
OMG this is so sweet. How did you do this man i know you said displacements maps but i did not' know you could do this. also can you post the wires please. btw are you going to make more shader and release them to the plublic?

Corn Dog
09-12-2003, 02:24 AM
Originally posted by Zardoz
I think your pictures look really cool and i've tried to make some of those too (besides 3d i'm a biochemist), but i'm writting this reply mostly to correct Thekkur ... scanning electron microscopes (SEM) don't work with colors, because they 'see' with electrons, it works kind of like a radar, so they don't show color. Color sometimes is added later by the scientist or some cg artist to enhance the pic.

great pics! :applause:


Same thing with space scope images.

michaeli
09-12-2003, 02:51 AM
Really cool! :thumbsup:
Do you use the micropoly displacement, the surface looks great!

chikega
09-12-2003, 03:15 AM
Very nice shader work and nice cilia. As a medical illustrator, I can appreciate how hard it can be to "get that look". Here comes my barrage of questions:

Did you use the new hairshader in RealSoft to get some of the finer fibrils? What type of geometry did you use - nurbs, polys, etc... Did you use displacement maps along with bumps? Is this a pure rendering or were the post effects like the glow(bloom) added in post? May we see some wireframes?

I hope that wasn't too many questions :)

wah431996
09-12-2003, 03:18 AM
:thumbsup: :thumbsup: :thumbsup:

facial
09-12-2003, 04:38 AM
Nice work, I love these crazy details, Well done. Keepost up:thumbsup:

Vesuvando
09-12-2003, 05:43 AM
:thumbsup:

jamesjhunt
09-12-2003, 06:05 AM
looks great!

jason-slab
09-12-2003, 06:32 AM
perfect!!!

yeah, give us some kind of explanation on the process of how you got to these fine images, please:)

|jason

Geco
09-12-2003, 06:52 AM
amazing beautiful! :thumbsup:

ssalo
09-12-2003, 07:11 AM
Very organic and non-cg looking stuff you got there! As seen here Realsoft is very capable app. I played again with demo a bit and started kind of like it. Lots of high-end features like true subd's and micropoly displacement and complex shader network possibilities. Too bad that its rigging/skinning and character animation sucks a** big time compared to other apps.

McSpirit
09-12-2003, 07:26 AM
Could you make some of them in desctop size? :beer:

neilyb
09-12-2003, 07:43 AM
Didn't know Realsoft could do that! Nice images, very similar to the real thing....which I saw last night on TV...some bloke with an electron micro taking pics of weird and wonderful life forms! (Ps - he also had colored images, but it was his wife did them in photoshop!)

MacSlow
09-12-2003, 08:03 AM
OMG! Tim, you outdo yourself every time. You're truely a master of VSL and post-effects in Realsoft3D!

I too, like many others here would like to see, how some of the scenes look in the view-windows of RS3D.

Best regards...

Mirco "MacSlow" Mueller

childplay
09-12-2003, 08:35 AM
HI, really great images... those microscopic images always catch your eye.

Once I was experimenting with some reflection... ang got some almoust microscopic look results.. I was useing brazil materials in max and think that fallof reflection map was the main thing..

all the best
nikola drincic

???
09-12-2003, 08:58 AM
fantastic but nasty

manlio
09-12-2003, 08:59 AM
Impressive! Realsoft 3D render quality rocks. Great usage of vsl. :thumbsup:

wgreenlee1
09-12-2003, 09:45 AM
Love it!!!!

Milho
09-12-2003, 10:32 AM
Impressive! Also very cool to see that Realsoft is used in the other micro pic in Exposť!

You rock dude!

firefist566
09-12-2003, 10:41 AM
wow, thats awesome!!!:buttrock:

puddlefish
09-12-2003, 10:52 AM
nice work, the first one looks like the SARS Coronavirus. is this intentional?

bt3d
09-12-2003, 10:56 AM
First of all, many thanks for the possitive feedbacks. Some ask for wires, so here they are:

http://www.bt-3d.de/div/micro/show/wire07b.jpg
http://www.bt-3d.de/div/micro/show/wire28a.jpg
http://www.bt-3d.de/div/micro/show/ogl28a.jpg


Best Regards

Tim

bt3d
09-12-2003, 10:59 AM
Here is an outline rendering where you can see some of the displacement:

http://www.bt-3d.de/div/micro/show/outline28a.jpg

Most of the fine hairs or fibres are pure nurbs curves rendered with the new raytrace feature. I still try to enhance the VSL shader because I want to increase the details in close ups and highres renderings but don't want to get the global look to noisy.

and some answers to some questions:

to chikega:
...Did you use the new hairshader in RealSoft to get some of the finer fibrils?

Yes, I use this new feature. The new solution enables you to raytrace simple nurbs curves. Along with an shader and a custom channel you can modify the radius and even displace them. This feature was one of the main areas for this testing series.

...What type of geometry did you use - nurbs, polys, etc... Did you use displacement maps along with bumps?

The main bodies are SDS objects, which use a shader for displacement to add more irregular details

...Is this a pure rendering or were the post effects like the glow(bloom) added in post?

Mostly is pure rendering but I always fine tune my images in photoshop to enhance effects like the bloom and contrast and so on. Because I like it to have control over the look after the rendering I use effects like bloom very carefully in RS3D.

to xasteycracker:
...btw are you going to make more shader and release them to the plublic?

Yes, I think so. But it's mostly a matter of time. Some shaders for RS3D can be found at http://www.bt-3d.de/div/v45shader/

to McSpirit:
Could you make some of them in desctop size?

I will see what my machines can do. At the moment they are rendering another project.

Regards

Tim

s0real
09-12-2003, 11:14 AM
Microscopicool...

jlramos3d
09-12-2003, 12:15 PM
Arff!!!

Impressive!!, i like it much. I had to do some SIDA viruses, but this is increible, it has a very real stetic. How many time for frame render?, What software did you use?

Cheers

JL Ramos

http://www.threedy.com/showthread.php?threadid=8908 (last footage of the demo)

Zardoz
09-12-2003, 02:59 PM
i really like these pics. and what amazes me is the beatiful renders realsoft real3d is able to do. I used v1.0 and v1.4 on the amiga 500 (first, then a 1200) and it was really easy to use and model, and the render engine was pretty fast at the time. I'm happy to see what people can do with that amazing software.

:applause:

future14
09-12-2003, 03:02 PM
hey man, that's so awesome........amazing shaders!!! do u mind to share more bout the shaders? (details)

Wonderer
09-12-2003, 03:14 PM
AWESOME! And also very creepy:thumbsup:
Way to go!:applause:

taboo
09-12-2003, 03:35 PM
is it an AIDS virus?

great work.

iMaGeR814
09-12-2003, 03:56 PM
AWESOME WORK!!:buttrock:

draconix
09-12-2003, 05:04 PM
Those are beautiful. Very detailed and convincing.

xcvbnm
09-12-2003, 06:12 PM
Thats very convincing :thumbsup:
Even I tried micro things in max using falloff materials but they r not as bright...
Dont think its like SEM image bcoz i guess SEM can't show transperency, translucency etc.
They'd look good in color too.
Psan
:)

DAREONER
09-12-2003, 06:49 PM
very good work

phoenix
09-12-2003, 07:17 PM
dude very impressive

bt3d
09-12-2003, 07:37 PM
Many thanks again for the possitive comments.

To answer some questions:

No, they haven't a realistic background and they aren't modeled on base of actual living viruses, ... I hope so ;)

to JL Ramos:

How many time for frame render?, What software did you use?

To much at the moment for my taste (D1: 19 min on 2x 1GHZ PIII). But it isn't optimized until now, so I think there is some space for reducing render times.
I use Realsoft 3D for these images.

to future14:
........amazing shaders!!! do u mind to share more bout the shaders? (details)

The shader uses the view angle of the camera towards the object point ('incidence Angle' in many other 3D packages) to control the illumination. I added a little bit more control with a curve object for the angle and color. The bumps and displacement were created using different sized noise operators controled by curve objects which are later put together with some math operators (very simple ones, because I'm not good in math). Also there is a control to blend very small details with distance to the camera, but this part isn't really finished until now.

Regards

Tim

Frank Dodd
09-13-2003, 01:37 PM
Excellent work on this Tim, even though I'm sure what I'm looking at is completely imaginary, it looks very realistic and convincing. Top notch microscope shader there.

Congratulations :thumbsup:

sw1tch
09-13-2003, 02:44 PM
very nice, lovely effect.
can you post some wallpaper sized? :)

xynaria
09-13-2003, 03:18 PM
:beer: Nice site too! :beer:

spliney
09-14-2003, 09:36 AM
Well done Tim! great images which look very real :)
Spliney

Plays_4_Pants
09-15-2003, 02:53 AM
Looks great, however, i'd wish you didn't do something so generic with it

onscreen
09-15-2003, 02:14 PM
HM.... how about SARS virus?
hahaha! just kidding. It looks really realistic. And reminds me the last seen microscope object 3 years ago and that is a dust mite. So hope to see some other microbe enviroment. It really give me a biological feel.

:beer:

bloontz
09-16-2003, 03:10 AM
The spherical ones look a lot like free swimming suctorians.

http://www.microscopy-uk.org.uk/mag/indexmag.html?http://www.microscopy-uk.org.uk/mag/artmar03/jmcsuctoria.html

They use their tentacles to suck the cytoplasm out of unfortunate prey.

bt3d
09-16-2003, 08:54 AM
Hi,

for the ones who are interested, here is a quick illustration about the idea of the shader and how it works.
http://www.bt-3d.de/div/micro/show/material.jpg

And here are some sample renderings in screen resolution:

www.bt-3d.de/div/micro/se07.html (http://www.bt-3d.de/div/micro/se07.html)

And to Plays_4_Pants:
...i'd wish you didn't do something so generic with it

What do you mean I should do with it?

Regards

Tim

bt3d
09-16-2003, 08:56 AM
Oh, and thank you for the link bloontz, very interesting source.

Tim

oxyg3n
09-16-2003, 09:09 AM
Thanks for the desktop images, they are so interesting to look at.

dazrenius
09-17-2003, 07:32 AM
i'm also curious to see the wireframe and very...very...impressed with the picture...

Boris
09-17-2003, 04:34 PM
Great work! :thumbsup: and many thanx for the illustration how you made the shader. Ic ... not only nudey girlies and cool cars can make a succesfull thread :p

@dazrenius
The wireframes are here on page 3 of this thread

Bliz
09-17-2003, 05:14 PM
Hmmm....

Why doesn't anybody ever do a nudie woman draped over a cool car?

Sounds like a killer combination to me. :p

lildragon
09-22-2003, 07:09 PM
I don't really dig pics like this (micro organisms and such) but this one did grab my attention. I don't even know how to crit it, it's just very very appealing, love the colors and "feel" of it :)

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Great work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame (http://gallery.cgtalk.com) - which you are now placed

http://www.cgtalk.com/plug_award/cgtalk_award_sept03_2.jpg

P.S. Please email me @ tito@cgnetworks.com so I can send you the award .psd file

salud

bt3d
09-24-2003, 10:37 AM
Wow, thanks.

Regards

Tim

seabede
01-15-2004, 06:16 PM
Hi Tim,
great pictures. Very impresive.

boboroshi
01-16-2004, 03:31 PM
That's some great shading and modeling. So are all the noise maps on displacement channels?

psycho1
11-29-2004, 03:18 PM
wow i always wanted to make to something like that before.just awsome:twisted:

CGTalk Moderation
01-16-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.