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View Full Version : Procedural Deflector Creation


Piflik
04-26-2010, 10:22 AM
Couldn't think of a really good fitting title...

Anyway...is it possible to have particles create deflectors that will be recognized by subsequent particles?

Little explanation...I have this idea for an animation (dreamt about it ;))...I have quite a good idea on how to do it basically...I want to have a kind of primer-particle that will start a PFlow animation. This animation will spawn additional primers, that will start the same PFlow animation elsewhere and so on...but since the result of the animation should be persistend, I need a way to prevent the second and later generations of particles from landing to close to earlier particles...

floopyb
05-03-2010, 04:58 AM
would the Keep Apart op help you in this situation?

Piflik
05-03-2010, 11:21 AM
I know about Keep Apart and thought about it, but I think it would result in quite strange movement of the particles...I thought about using Deflectors to just delete them instead...

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05-03-2010, 11:21 AM
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