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bobzilla
09-11-2003, 12:41 PM
Is there an easy way to select keys in the timeline vertically? For instance, I want to select all the keys that are set on frame 30 for everythiing on my character. How do I do that without having to marque around them and scroll vertically forever to get them all? If I want to select keys horizontally, you have a sequence, so you can do that easily, but vertically it seems rather awkward.

Hope this makes sense. And I have RTFM, but I didn't see anything that would help.

Srek
09-11-2003, 12:42 PM
Hi,
Shift+Ctrl+Alt+Left Mouseklick should do the trick
Cheers
Srek

bobzilla
09-11-2003, 01:09 PM
Thanks, Srek!

Is that in the manual? I swear I looked real hard in there...

Srek
09-11-2003, 01:25 PM
Originally posted by bobzilla
Thanks, Srek!

Is that in the manual? I swear I looked real hard in there...

I'm not sure, i never read the f+&%$ manual ;)

Cheers
Srek

LucentDreams
09-11-2003, 06:27 PM
Originally posted by bobzilla
Thanks, Srek!

Is that in the manual? I swear I looked real hard in there...


I don't believe it is, and it should be especially considering how complex of a shortcut it is.

bobzilla
09-11-2003, 06:49 PM
Not only that, but that was like the first thing I needed to do in the Timeline other than actually record keys. I posted a dino walk cycle the other day (feel free to comment...it's in this forum) and the first thing I'm goining to need to do to is slow it down, so I wanted to grab selected keys vertically and "stretch" them out a bit.

Thanks for the info guys!

JDP
09-11-2003, 07:18 PM
I agree with Skai,this should be in the manual,and also all the changes in the update should have been in the addendum i.e. egde extrude alt modifier changing to ctrl+shift,color of radiosity samples being red + green (I wondered what the hell was going on).On top of that here's an excerpt from the BP2 manual about the new attribute manager navigation arrows, "Click the up arrow button to move up by one hierarchy level. This also works with shaders. For example, suppose you have created a material and loaded the bhodiNUT Fusion shader into its color channel. You have also loaded shaders into the Fusion shader itself, i.e. you have shaders within shaders. Using the up arrow button, you can display the settings that are on the next level up." It would be nice if you could achieve this but so far I haven't been able to make this happen.I don't know about anybody else but personally I think documentation from Maxon has really gone down hill,the Mocca docs are unbelievably insufficient.I think it,s a real shame as the manuals that came with C4D7 were very good.Sorry to have a rant about this but I think they could do better.

JDP

AdamT
09-11-2003, 07:27 PM
personally I think documentation from Maxon has really gone down hill,the Mocca docs are unbelievably insufficient.I think it,s a real shame as the manuals that came with C4D7 were very good.Sorry to have a rant about this but I think they could do better.
I agree with you. I think they should release preliminary manuals as .pdf and then ship the permanent manuals several months later. This is the only way to get complete, well-written manuals, because release dates are too close to the end of the development cycle. In other words, you can't write a great manual when features are changing on a daily, or even hourly basis.

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