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View Full Version : Cinema 4d update 8.2 Disappointment


pixel4d
09-11-2003, 07:00 AM
I finished downloading the update 8.2 for my cinema 4D, and what a disappointment it was. I thought that Maxon had reworked on its modeling tool features like the Knife and Subdivision tools, but it didn't. Cinema 4D still has the annoying triangulate formation whenever people use the knife or subdivsion tool. With other 3D programs, it allows people to cut a plane exactly where they want it and how they want it. In addition, other 3D programs allow people to add points on the edge line without any problems. Cinema 4D can be a really powerful and cool program to use, but it lacks such powerful features which makes Cinema 4D such weak program compared to other 3D programs. With Softimage, people can subdivide a polygon surface into certain number of columns and rows without triangulation. Also the Untriangulate tool doesn't even work 100%. I guess writing to Maxon to ask the company to modify its software to make it even better was not even worth it because the company doesn't care to listen. Furthermore, I guess by the time Maxon finally include the features that are powerful and flexible for artists to use, people will be switching over to other much more powerful 3D softwares. :annoyed:

anakinskywalker
09-11-2003, 07:16 AM
Wrong forum fella !! Post it in cinema 4d forum.

SheepFactory
09-11-2003, 07:16 AM
I think you are overreacting ,

Maxon definitely listens to their customers , I am in the Body Paint beta team and the features we request make it in the software in record time.

I agree that it sucks with the triangulation which is due to no n-gon support , but you are not the only one who complains about it and I am sure they are well aware of that and will add ngon support in the future.

Cheers
Ali

Per-Anders
09-11-2003, 07:19 AM
firstly you should post this in the cinema forum here on cgtalk if you're going to post this rant openly.

secondly it's a great idea to mail maxon!

what you're speaking of is n-gons, you may have noticed a few threads about it in cgtalk. but because of the way cinema is they would require a total re-write of the core, something that's not going to happen in a small point release, if you add your support to the other threads and by mailing maxon then they do listen (hell i don't know any company that listens as well to it's customers). i don't know where you thought they would update the modelling tools, but if you wait a week or so you will be able to purchase the plugin by me and paul everett "Mesh Surgery" that should help fill the gap considerably.

squidinc
09-11-2003, 09:13 AM
just for info pixel4d, all these people are bitchin about the same thing :) add your post to the list if you want
hopefully maxon will eventually do something about it

http://www.cgtalk.com/showthread.php?s=&threadid=84547&highlight=ngons

bolek
09-11-2003, 12:07 PM
oh come on ! Maxon does listen ! their support is top of the line, i bet you any mone version 9 will have ngons :)... by the way, Lightwave doesn't have ngons either and they just released a new version which should be out this fall..

juanjgon
09-11-2003, 12:33 PM
Lightwave has ngons .... only not support subdivision surfaces with more that four vertex, but in regular polygon modeling you can have up to 1024 vertex polygon.

Regards,

sad
09-11-2003, 03:33 PM
iīm a bit disappointed about the better drag&drop functions since some major d&d issues ainīt solved.

cannot drop a objekt into the 'arrange' , 'transfer' and cannot drop a set selection in the texture selection-area. that had been a great help!

nevertheless all together a nice point release!

AdamT
09-11-2003, 03:43 PM
First, I agree that Maxon needs to add support for ngons. Second, it's ridiculous to expect that this would be added in a free +.1 release, as adding ngons would require a massive rewrite of the core program. Third, Maxon really does listen to its customers. For example, 8.2 *does* include these oft-requested features: assignment of hotkeys to up to 5 mouse buttons; reverse orbit to be consistent with Maya and other major 3D apps; list view for materials; user-configurable menus.

Ngon support is needed, but unfortunately Maxon does not have an unlimited development budget, so things have to be prioritized. I certainly wouldn't want them to add ngons at the expense of Cinema's legendary stability.

flingster
09-11-2003, 08:58 PM
anybody touchin my stability....DIES!!! heh heh.
ngons as a point release..i don't think so...but its always worth asking...ya don't get if ya don't ask!

having seen the amount of modelling plugs and some exceptional ones being released...i would love to see some of the basics been resolved and added to the core functionality toolset...i mean we are still using plugs like cutter, saw, julienne, deepcutliner....all core functionality that could have been resolved.
so i don't think youre wrong in complaining but i do think your expectations are a bit high.

ThirdEye
09-11-2003, 09:10 PM
ngons = rewrite of the core.
point release = small update and some modifications, not a rewrite of the core for sure.

pixel4d
09-12-2003, 09:49 AM
C4D is quite stable on a PC, but not mac. At my school's lab, there are always problems with using C4D on a mac. Clicking on the menu on the 8.0 version, the menu items don't show up. You have to click again on the menu and the items finally show up. My teachers tried to update the 8.2 version on the mac, and it keeps freezing the computer. Clicking on the menus (File, Edit, etc.) won't even open them. Maxon sent a 8.2 CD to load onto the school's Mac computers, and it still doesn't work; even downloading directly from the web still has problems.

Srek
09-12-2003, 09:52 AM
Originally posted by pixel4d
C4D is quite stable on a PC, but not mac. At my school's lab, there are always problems with using C4D on a mac. Clicking on the menu on the 8.0 version, the menu items don't show up. You have to click again on the menu and the items finally show up. My teachers tried to update the 8.2 version on the mac, and it keeps freezing the computer. Clicking on the menus (File, Edit, etc.) won't even open them. Maxon sent a 8.2 CD to load onto the school's Mac computers, and it still doesn't work; even downloading directly from the web still has problems.
Hi,
CINEMA 4D R8 requires at least carbon lib 1.6 to be installed on OS 9 systems. It is available from the Apple website or via online update.
Cheers
Srek

kromekat
09-12-2003, 04:35 PM
Cinema 4D R8 is rock solid on my Macs - problems are more probably in the machine/system itself.

JIII
09-12-2003, 04:43 PM
CINEMA IS STABLE ON A MAC.

umm sorry folks just had to get that out.

The ONLY times cinema chrashes on me, is when I am using some beta plugin. That behavior is totally to be expected. Do some mantinance on your machines ;). it might solve your problems.

Thalaxis
09-12-2003, 08:52 PM
Originally posted by pixel4d
C4D is quite stable on a PC, but not mac.

You most likely just need to update your OpenGL drivers. That's
the most common cause for instability in Cinema4D (actually, most
3D software), no matter the platform.

fdb
09-13-2003, 10:02 AM
The only time C4D gave me any sort of problems on a Mac was when using OS9, but then OS9 was a very flakey OS anyway, i think Apple had just about squeezed everything they could out of it's rapidly ageing core and 9.2 was a last ditch attempt at keeping the non-OSX users from sending out a lynch mob.
With OSX things are a LOT different, i can run C4D 8.2 on a b-rev, G3 333mhz imac with 160mb ram and it has'nt crashed once! O.K it's slow as hell and i would'nt even consider trying anything too complex but thats only because i'd probably die of old age before it finished rendering... :)

Personally i think Maxon are doing just fine with their update schedule, i mean if they went and gave us everything we wanted in one go then we'd have nothing else to petition them for, and someones gotta keep em on their toes.. :P

JIII
09-13-2003, 04:45 PM
nah if you ask me maxon is doing just fine.

They can't go fix everything just like you can't make a 3D feature leangth flim in under 2-3 years.


Its just not possible to do everything at once.

MJV
09-13-2003, 05:17 PM
Originally posted by JIII
nah if you ask me maxon is doing just fine.

They can't go fix everything just like you can't make a 3D feature leangth flim in under 2-3 years.


Its just not possible to do everything at once.

Unless you hire more people... :rolleyes:

rocarpen
09-14-2003, 12:32 AM
C4D 8.0 and (currently) 8.1 both work absolutely flawlessly on my Mac. I'm running Jaguar (OSX 10.2) on a Dual 533 G4. As other posters have suggested, I imagine those having problems are still on older OS9 rigs.

JIII
09-14-2003, 07:09 AM
I dunno it always seemed to work fine on my comp when I was running 9.x

sad
09-14-2003, 04:39 PM
after installing the 8.2 update c4d runs stable as my xl6 did.

WSzP
09-14-2003, 06:02 PM
I'm using Cinema4D 8.2, and it's stable. It never crashed since I installed C4D form the box. The two updates are very good ones. C4D is my favorite 3d application.
I'm using the OpenGL Shading, and it stable as conreate wall. (But remember what happened with the Berlin wall.)

flyingP
09-14-2003, 07:01 PM
I'm also using cinema 8.2 under OSX 10.2, without any 'real' problembs, good my mouse freezes on occasions, but I don't think cinema is causing that, actually cinema has to be almost the most stable software I have.

JIII
09-14-2003, 08:40 PM
yea cinema is just about the most stable app out on the market now.

If you switch its at your own peril beleve me.

WSzP
09-15-2003, 12:10 AM
I agree JIII, Cinema4D is one of the most stable, and I think the best professional 3d all-in-one package. (With a reasonable price. - 600 Euro for the standard edition. I got my Studio Bundle R8 for 1800 Euro with "competitive upgrade" from Maxon On-line shop.)

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