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HughBowen
04-24-2010, 05:23 PM
http://treadster.com/blog/wp-content/uploads/2010/03/udk_logo.png
I am currently starting a demo project to work on concepting for a Space Sim I call The Universe. The game has a very easy and sport like gametype. The Player captures areas of the "Universe" much like conquest. Each area has different planets which represent the many black dots on the layout image with may of the great celestial objects found throughout the universe. The game ends when all areas all captured and the invaders destroy the opposing stronghold which is heavily fortified.The bottom image is one of many planets I did ahead of of all this. I used Maya for texture creation and will hopefully use the UDK Planet Shader that was made using a previous version if I can get it to work and create some extra planets. My main concern is the celestial bodies which will be done in particles.Next month's update will have Scaleform GFX so I will be using that.

So Here is my my to do list:
1-Planets
2-Celestial Bodies
3-Demo Ship Models
4-Demo Space Station Model
5-Ship & Game UI/HUD
6-Weapon Particles and effects

This demo is mainly for concepting and learning to get around UDK for future projects.
http://i152.photobucket.com/albums/s183/hboybowen/LevelDesignReferencePage-1.jpg
http://i152.photobucket.com/albums/s183/hboybowen/Planetdemo.jpg

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