View Full Version : My basic mesh head [wip]
This is a very start model for my head anatomy/topology study.
I'm really interested make it more realistic as I can.
any comment or critique are welcome!
http://virtualgensoft.com/lluc/head_01_02.jpg
http://virtualgensoft.com/lluc/head_03_04.jpg
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improving and detailing face topology:
http://virtualgensoft.com/lluc/head_05.jpg
Improving proportions:
http://virtualgensoft.com/lluc/head_06.jpg
Finishing!!
The basic mesh is almost done! Now time to detailing with sculpting tools!
http://virtualgensoft.com/lluc/head_10.jpg
Topology restart!!
I have to improve the topology if i want to animate this!
http://virtualgensoft.com/lluc/head_v2_02.jpg
NaderArt
06-12-2010, 04:01 PM
Cool ! nice start man :)
Lightweight
09-16-2010, 03:14 PM
Are you using any photos for reference? My initial reaction after watching the last picture, is that the eyes are too far apart. Otherwise I'd say the wireframe looks good!
Dare-o
09-17-2010, 03:06 AM
http://img821.imageshack.us/img821/608/bdfs.png
also, this is a good read:
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
iceycooly
09-29-2010, 09:32 AM
The model looks great. You have to further tweak the head, though. It kinda looks unreal. That is, if you're aiming for realism. I can't get exactly what it is but there's certainly something you have to fix with the head.
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