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View Full Version : My basic mesh head [wip]


Lluc
04-24-2010, 09:58 AM
This is a very start model for my head anatomy/topology study.

I'm really interested make it more realistic as I can.

any comment or critique are welcome!

http://virtualgensoft.com/lluc/head_01_02.jpg
http://virtualgensoft.com/lluc/head_03_04.jpg

Lluc
04-25-2010, 10:53 AM
improving and detailing face topology:

http://virtualgensoft.com/lluc/head_05.jpg

Lluc
04-25-2010, 11:12 PM
Improving proportions:

http://virtualgensoft.com/lluc/head_06.jpg

Lluc
05-02-2010, 06:18 PM
Finishing!!

The basic mesh is almost done! Now time to detailing with sculpting tools!

http://virtualgensoft.com/lluc/head_10.jpg

Lluc
05-08-2010, 09:18 AM
Topology restart!!

I have to improve the topology if i want to animate this!

http://virtualgensoft.com/lluc/head_v2_02.jpg

NaderArt
06-12-2010, 04:01 PM
Cool ! nice start man :)

Lightweight
09-16-2010, 03:14 PM
Are you using any photos for reference? My initial reaction after watching the last picture, is that the eyes are too far apart. Otherwise I'd say the wireframe looks good!

Dare-o
09-17-2010, 03:06 AM
http://img821.imageshack.us/img821/608/bdfs.png

also, this is a good read:
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

iceycooly
09-29-2010, 09:32 AM
The model looks great. You have to further tweak the head, though. It kinda looks unreal. That is, if you're aiming for realism. I can't get exactly what it is but there's certainly something you have to fix with the head.

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09-29-2010, 09:32 AM
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