ThunderDog
04-23-2010, 09:49 AM
Hi everyone,
I have a skinned bipe and i want my particles (about 650) to flytowards it and stick on the skinned mesh, to get an even distribution i am wanting to reverse the flow so they all birth on the skin mesh at frame 0 then via an animated deflector they goto a small sphere via a goto target modifyer with a small wind in the way to create a small amount of turbulence, i figured if could then bake the particles to animated meshes then i could reverse the keyframes in the dope sheet.
The particle shapes themselves are handled by a shape instance operator using a a small group of very simple meshes with noise modifyers on them.
I cant do this by reversing the rendered output because the camera is fed by a boujou match moved camera.
I have a skinned bipe and i want my particles (about 650) to flytowards it and stick on the skinned mesh, to get an even distribution i am wanting to reverse the flow so they all birth on the skin mesh at frame 0 then via an animated deflector they goto a small sphere via a goto target modifyer with a small wind in the way to create a small amount of turbulence, i figured if could then bake the particles to animated meshes then i could reverse the keyframes in the dope sheet.
The particle shapes themselves are handled by a shape instance operator using a a small group of very simple meshes with noise modifyers on them.
I cant do this by reversing the rendered output because the camera is fed by a boujou match moved camera.
