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ThunderDog
04-23-2010, 09:49 AM
Hi everyone,

I have a skinned bipe and i want my particles (about 650) to flytowards it and stick on the skinned mesh, to get an even distribution i am wanting to reverse the flow so they all birth on the skin mesh at frame 0 then via an animated deflector they goto a small sphere via a goto target modifyer with a small wind in the way to create a small amount of turbulence, i figured if could then bake the particles to animated meshes then i could reverse the keyframes in the dope sheet.

The particle shapes themselves are handled by a shape instance operator using a a small group of very simple meshes with noise modifyers on them.

I cant do this by reversing the rendered output because the camera is fed by a boujou match moved camera.

scrimski
04-23-2010, 12:41 PM
Use the mesh as a position object and add a Find Target operator

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04-23-2010, 12:41 PM
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