Shad0wDK
04-22-2010, 12:25 PM
Hello,
I am doing an animation project where the task is to model and animate the 20th Century Fox logo fanfare. As you know several moving light spots with visible light cones are present in this scene (see for example http://www.youtube.com/watch?v=YxuJSqDIqbA&feature=related)
To make the light cones I set up a couple of spot lights and gave them a volumic property and keyframed the spot of interest for the light sources to make the cones move around.
The problem then arises when some of these volumic lights cross each other. My intention was to render crossing volumic lights in seperate render passes and then composite them with a pass consisting of the rest of the scene.
However, to do that correctly I need z-depths aswell because some of the volumic spot lights are sometimes partly occluded by something in the scene during the animation. So I need z-depth render passes to composite the volumic lights with the rest of the scene.
The problem with this is that I cannot get the z-depth for the volumic lights. I tried to set up z-depth passes for some of the volumic lights, but it seems not to work. I simply get the light intensity in the z-depth pass aswell and thus I cannot composite the render passes correctly.
So my question is if any one can help me how I can get the z-depth for the volumic lights or if you got some other idea about what render passes to set up and how to composite them.
Please let me know if something is unclear. Thanks in advance.
I am doing an animation project where the task is to model and animate the 20th Century Fox logo fanfare. As you know several moving light spots with visible light cones are present in this scene (see for example http://www.youtube.com/watch?v=YxuJSqDIqbA&feature=related)
To make the light cones I set up a couple of spot lights and gave them a volumic property and keyframed the spot of interest for the light sources to make the cones move around.
The problem then arises when some of these volumic lights cross each other. My intention was to render crossing volumic lights in seperate render passes and then composite them with a pass consisting of the rest of the scene.
However, to do that correctly I need z-depths aswell because some of the volumic spot lights are sometimes partly occluded by something in the scene during the animation. So I need z-depth render passes to composite the volumic lights with the rest of the scene.
The problem with this is that I cannot get the z-depth for the volumic lights. I tried to set up z-depth passes for some of the volumic lights, but it seems not to work. I simply get the light intensity in the z-depth pass aswell and thus I cannot composite the render passes correctly.
So my question is if any one can help me how I can get the z-depth for the volumic lights or if you got some other idea about what render passes to set up and how to composite them.
Please let me know if something is unclear. Thanks in advance.
