Fred Heys
09-10-2003, 08:37 PM
If anyone can give some feedback on this annoying little problem i have please feel free to write ahead....
i have a rigged and weighted character and the head is a seperate object from the body for texturing advantages. i started doing face shapes and bringing them to the mixer, however everytime the face shape takes its role on the character his head drops down between his shoulders...and the shape has worked but the head is not in its original position....this leaves me in a compromising situation....oh and there is already a walk cycle on the character, why cant the face shapes work without the head flipping around?........i look foward to hearing from anyone who has had this problem or can give me tips on how to arrange it....cheers
fred
i have a rigged and weighted character and the head is a seperate object from the body for texturing advantages. i started doing face shapes and bringing them to the mixer, however everytime the face shape takes its role on the character his head drops down between his shoulders...and the shape has worked but the head is not in its original position....this leaves me in a compromising situation....oh and there is already a walk cycle on the character, why cant the face shapes work without the head flipping around?........i look foward to hearing from anyone who has had this problem or can give me tips on how to arrange it....cheers
fred
