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donvlatko
09-10-2003, 07:28 PM
Skinning???

What I want is, I make a bind of model in T position with skeleton. Than I move my hands of skeleton to be close to the body. After that I have detach my model(hands are close to body) and change something on model.
Than I want to put my model back on skeleton(arms are still close to body), and when I apply smooth bind I receive this message.
>>Error: Skin on L_grudi was bound at a different pose. Go to the bindPose to attach new skins.<<

I understand why hi did this but I was wondering can I somehow bind it anyway?

Any script that make this new pose to lose information of bindPose???

Don't ask me guys why I am doing this way, I know that is not properly way but i have to do it like this.



Please I need help, any one????

jHromika
09-10-2003, 07:37 PM
Give this a shot, I think it should work.

You just need to reset your bind pose to work with the new pose you've set up.

Select all of the joints you bound to the mesh, and in the script editor or command line type "dagPose -reset -name bindPose1" assuming "bindPose1" is the name of your bindpose.

The full thread I found this from is here
http://www.cgtalk.com/showthread.php?s=&threadid=19613&highlight=dagpose

So if that doesn't work for you, the answer may be elsewhere in that thread.

Good luck! :thumbsup:

donvlatko
09-10-2003, 07:51 PM
thanx man for a ultra fast replay!!!!

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