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View Full Version : Problem with Flipped UV's and Normal Map


TarickTDS
04-21-2010, 03:07 AM
Does anyone know of any known issues related to Flipping UVW's and Normal Maps. After Exporting a mesh im finding that where the UVW's are flipped the normal map is not working the same as when the UVW's are not flipped resulting in a significantly different shaded effect once lit in Unreal Editor 3.

kimstock
04-08-2011, 06:03 PM
Yeah, i'm having the same problem the shading is different on the fliped uvs. if anyone has a solution, it'd be greatly appreciated.

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04-08-2011, 06:03 PM
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