View Full Version : insert 3D model to Photo
Hi every-one.
I search any tutorials about inserting 3D model to Photo, I found one tutor in Russian and for 3D max but it isn't what I need.
Do u know about english tutorials how insert 3d model to Pic.
Thx a lot.
bye Vosy
www.vosy.cz
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wgreenlee1
09-10-2003, 09:14 PM
I'm not sure what you are saying by insert 3D model to Photo..
OT:Are you Czech?I met a Russian girl who lives in Prague.A poet she is,very nice...anyhoo just wondering.
Demetrius
09-11-2003, 01:32 AM
maybe he means like sticking a photo he has saved on his pc (jpg) etc into 3ds max? thats the only sense i can really make out of what hes saying that would make sense. or maybe he means like printing stuff out of 3ds max to save as a picture? i havent a clue
I mean that I create some model in Maya and I would like to stick into some Photo. But I don't know how to do it.
thx.
Yea I'm from Czech and study in Prague
Vosy
Dj.Kopito
09-11-2003, 03:49 PM
wow it is very interesting. (fakt narez :))
kmp3d
09-11-2003, 04:00 PM
I think I actually know what he wants hes asking. I think he wants to know how to composite a render of a model over a photograph. Yes......??????
Mikademius
09-11-2003, 05:18 PM
Of course that's what he means, read harder guys.
The way you can do this is by applying the photo you want to use to the camera as an image plane.
- Create a new camera.
- Open the attribute editor and go to enviroments
- Click create new and browse to the file you want to attach.
- Now you make one of the viewports to the cameraviewport and create the geometry that will represent the table or something simular you have in the scene.. To get it to mach, you might have to adjust the lens on the camera.
- Open your hypershade and give all the objects that you don't want to render, but recieve shadows a "use background" shader.
- When you render, make sure you render as targa and check the alpha channel mask.
- Then you open the image in photoshop and create a new layer. In the new layer you paste the rendered image and you select layer type screen. Then you should have it!
You might want to render the shadow in an own pass so you can adjust it in PS later
PureFire
09-12-2003, 07:55 AM
kewl explanation Mikademius
Mikademius
09-15-2003, 07:49 AM
Originally posted by PureFire
kewl explanation Mikademius
Meaning ?:shrug:
Dark Alchemist
09-15-2003, 08:49 AM
Here, this will probably help you.
Using Backgrounds in Maya (http://www.3d-palace.com/modules.php?name=Videos&did=91)
Its a video tutorial in english that shows adding a box to an already existing .jpg. :)
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