View Full Version : HMC #25 - The Oceans - Hairy Angler Fish

04-20-2010, 08:05 PM
Alright, going to try and make some time for this one. Came across this guy after searching around for a while, the Hairy Angler Fish. It's a deep sea fish, pretty weird looking so it should be a fun model/sculpt. Not sure about the diorama yet though...


04-20-2010, 10:08 PM
lol that thing is about as ugly as they come. good luck mate.


04-22-2010, 01:59 PM
I'm looking forward to see the sculpt you'll create for this monstrosity Scott!



04-23-2010, 01:46 AM
yeah she's one ugly son-of-a-gun, further investigating points to this being a female, the males apparently are much smaller and less intimidating. Anyway, here's the base mesh, done in maya.


04-23-2010, 09:17 AM
further investigating points to this being a female, the males apparently are much smaller and less intimidating.

Sounds like they are related to Polynesians. lol

Sweet choice! Looking forward to more.


04-29-2010, 01:39 AM
Rough sculpting update. Not tonne of reference on these fish, taking some time to get the proportions and shapes looking right. :hmm:


04-29-2010, 03:28 AM
Nice work so far! Mad fish that one

04-30-2010, 01:24 PM
Man that is one hell of a ugly fish. Nice start so far, already looks like the reference picture you posted before.

05-02-2010, 08:59 PM
Nice sculpt, it is really near from the photo, I'm sure you'll get something really realistic.

05-03-2010, 01:38 PM
Thanks. I made some changes to the belly sack, found some better ref pics, also started in with the next level of detail. Turns out my original reference pic is of a dead one that's been stuffed and hung from wires, so it looks a bit more crusty than it would in the deep water. :shrug:


05-04-2010, 04:24 AM
How are you planning to develop the fins and tail?. I think this fish should be called "The hairy ballchinian".

05-04-2010, 05:04 PM
Jesus christ man do you want to give me nightmares? lol do you intend to put it on a enviroment similar to that first picture?? scaaaary! cant wait to see it

05-07-2010, 01:30 AM
I'll probably have separate geometry for the fin, tail, and whisker things. Or I may go to a lower subdivision level, extrude them out, then project the details back on. May try both to see what lokos better.

Haven't decided on an environment either, just having fun sculpting this thing.

More detail updates:



05-07-2010, 08:32 AM
looking great so far dude.

i wasn't sure if you'd manage to get the sort of bulbous-ey fleshy-ness to it, but you definitely have now


05-13-2010, 03:17 PM
I've added in the "hairy bits". Used maya to create and place them, zbrush to shape them. Teeth, eyes, "fingers" and webbing to go.



05-14-2010, 09:56 AM
This is really starting to take shape now I love it.

Did you extend or do separate geometry for the hair spikes?
Any ideas on an environment yet?

05-17-2010, 05:17 AM
tht's very cool i like how fleshy it is!
maybe making it heavily overweight would be a fun drift!

05-18-2010, 03:50 AM
a true example of how chaotic evolution is sometimes, lol. awesome work.

This is really starting to take shape now I love it.

Did you extend or do separate geometry for the hair spikes?
Any ideas on an environment yet?

I'm sure they are seprate. Really no reason to try and sculp them on. Far more work then it would be worth. Looks good enough if you had to ask :P

05-19-2010, 12:53 AM
Very very cool sculpt so far Scott. Really digging it.


05-19-2010, 05:34 PM
@ CathrynBailey - The "hair" bits are separate, that lets me control the subdivisions on them separately from the body. Otherwise they would get very heavy geometry for no reason.
@ StefanoDubay - thanks, I was hoping I could pull off the fleshy feel.
@ msCookie - thanks
@ RageOfAges - thanks.

Small update this week. Extruded the fingers in maya and projected the detail back on for the rest. Got the finger webbing and teeth in there too. Time to decide on what to do with it.


05-19-2010, 10:52 PM
It's so adorable. Don't ya just wanna cuddle it and rub its belly and call it fluffy?


06-03-2010, 01:46 AM
I think I've taken the modeling on the angler fish as far as I want at this point, so I started up another deep sea fish. It's the frilled shark, it lives in very deep cold waters and is rarely seen. Here's a couple of reference pics and my wip. Got about 5 hours into it so far. Started with zspheres. Might end up with some sort of deep sea creature compilation... :shrug:



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