PDA

View Full Version : rotate on z-->then on y


Goodie2Shoes
09-10-2003, 02:31 PM
Hi!

I have a candy box rotating on the z axis... the pivot is center to object... i want that somewhere along the rotation the box will go up a bit (20 degrees rotate) on the left corner...
but when i try to rotate it like that - the corner is going inside the ground... this happens because the pivot is center to object...
So i can move it to the corner - but then the entire animation will be: the box rotating on the corner... help!

coffeepenguin
09-10-2003, 03:19 PM
What you may be able to do is set the pivot point to the corner of the box but link the box to a helper object that has been aligned to the center of the box. Rotate the helper object on the z to spin the box then rotate the box to get the corner spin thing.
The other thing is to move the box up when you tilt it.

Goodie2Shoes
09-11-2003, 11:31 AM
ok, i can do the main spin & the tilt spin...
but the animation is messed-up...

you see, i want to make an animation of a box spinning & then falling...

the problem is now - that in some point during the anim the box is spinning under the ground & funky things like that.......

Goodie2Shoes
09-11-2003, 02:10 PM
hmm, when i'm thinking about it...
the advice you gave me is no good... i just tried it...

i need that the box will spin on it own axis, & when it should tilt - it will spin around the *corner*... [new location for the pivot..?]

CGTalk Moderation
01-16-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.