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zither
04-19-2010, 04:36 PM
Hi, everyone,

Here is a short character animation of self avatar for my new reel this year. Since I love the movie so much, I was thinking what a 3 meters guy can do if I have my own avatar. And here comes some fun ideas in my mind~ How about cool Rap and Basketball http://www.zbrushcentral.com/images/smilies/cool2.gif

So I made this animation recently to mimic the Nike freestyle series.
I would like to share some snapshots and facial blendshape of the avatar character in my first post in this forumhttp://www.zbrushcentral.com/images/smilies/smile.gif. The full animation can be found in the following links, Thanks for watching. Hope you like it!

Youtube:
http://www.youtube.com/watch?v=f7p74RF-TRc (http://www.youtube.com/watch?v=f7p74RF-TRc)
Vimeo:
http://www.vimeo.com/11016465 (http://www.vimeo.com/11016465)

The whole work tooks about three months, and main workflow of this animation includes:

- modelling, texturing: maya, zbrush, photoshop
- rigging & animation (face, body, hands): maya, motion builder, vicon MoCap system
- simulation (hair, braid, tail, ball, etc): maya
- render: mental ray
- composition: After effects, Premiere

juand731
04-19-2010, 04:59 PM
That was nice man, good job.

homer4lyfe
04-19-2010, 06:25 PM
It seemed like a number of the foot placements were sliding a bit. It was a little distracting to the motion. I know that sliding happens a little especially in a dance move, but some of these I felt need some tweaking to ground them a little more. Other than that, nice work.

zither
04-21-2010, 06:38 AM
It seemed like a number of the foot placements were sliding a bit. It was a little distracting to the motion. I know that sliding happens a little especially in a dance move, but some of these I felt need some tweaking to ground them a little more. Other than that, nice work.

Thanks homer4lyfe. you are right, the foot sliding is caused by the noise of motion capture data. It appears quite annoying to me for a while. Later on I hope to fix it through overwriting the touching ground moments by IK handles in other animation layers.

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04-21-2010, 06:38 AM
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