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View Full Version : ZDepth pass = No Shadows on Render


doneydonydone
04-19-2010, 03:13 PM
hey guys - ive already done a few searches in the forums to try to find an answer to this so i hope im not being too dumb by asking this here

im using max 2009 and mental ray

Im trying to render seperate passes to composite my work for a uni assignment

as soon as i chose to render out a Zdepth pass the scene renders with no shadows what so ever - they seem to show up in the first ''blocky'' final gather pass but when it calculates the final render the shadows are no longer there

i had a feeling it was something to do with using a combination of standard shaders and the A&D shaders so i swapped them so they are all A&D ones -- still no shadows

The shadows are there when i do a render without zdepth selected

I dont want to have to do 2 seperate renders of the scene to get the desired results when i should only have to do 1

any ideas please??

thank you

Lee

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04-19-2010, 03:13 PM
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