sarith
04-18-2010, 05:16 AM
Hey all --
So I'm looking to do some simple camera projection onto model of a human figure + head to do very small camera moves.
A very similar demonstration of this technique can be seen here: http://onesize.nl/projects/playgrounds-titles-2009
Unfortunately we don't have the time/budget to get too involved with modeling the human figure or head by traditional means from scratch. I'm thinking it might be possible to quickly mock-up the face/head using software like this: http://www.youtube.com/watch?v=BsFj1-fvbkA
And perhaps use Poser (or something like it) for the rest of the body. None of these elements need to be rigged and/or animated.
Does anyone have any suggestions of some software packages and/or techniques to take a look at for something like this? ("Faceshop" in the YouTube link above looks pretty jank) As we'll only be using the 3D geometry for projecting the photography onto, and the camera moves themselves will be so slight, I'm hoping/thinking that the geometry itself can be quite simple/low-poly. Am I wrong about this?
Another note is that the final model(s) will be brought into Cinema 4D (our 3D package of choice) for the camera animation and rendering.
Any and all thoughts would be greatly appreciated. Thanks so much!
S
So I'm looking to do some simple camera projection onto model of a human figure + head to do very small camera moves.
A very similar demonstration of this technique can be seen here: http://onesize.nl/projects/playgrounds-titles-2009
Unfortunately we don't have the time/budget to get too involved with modeling the human figure or head by traditional means from scratch. I'm thinking it might be possible to quickly mock-up the face/head using software like this: http://www.youtube.com/watch?v=BsFj1-fvbkA
And perhaps use Poser (or something like it) for the rest of the body. None of these elements need to be rigged and/or animated.
Does anyone have any suggestions of some software packages and/or techniques to take a look at for something like this? ("Faceshop" in the YouTube link above looks pretty jank) As we'll only be using the 3D geometry for projecting the photography onto, and the camera moves themselves will be so slight, I'm hoping/thinking that the geometry itself can be quite simple/low-poly. Am I wrong about this?
Another note is that the final model(s) will be brought into Cinema 4D (our 3D package of choice) for the camera animation and rendering.
Any and all thoughts would be greatly appreciated. Thanks so much!
S
