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Stray
09-10-2003, 08:00 AM
Can anyone point me in the right direction to a good spine tutorial?

I would prefer something that semantically could be applied to most competent packages.

Basically a minmum of coding (something not involving higher mathematical functions ie quaternions).

thank You
stray

goosh
09-10-2003, 05:40 PM
if you are using Maya you can check the one we have in rig101 (www.rigging101.com).. it's a pretty simple set-up

But to be honest, FK works great for the spine. You'll find that most work environments will end up using the simplest set-ups.. and it doesn't get simpler than FK.. AND it gives you a lot of control.

Goosh

Stray
09-10-2003, 06:57 PM
Thanks Mate!

-stray

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