FOT
09-10-2003, 01:16 AM
Hi all!!!
This is my first post in the forum!...:wavey:
As a good Tolkien's fanatic I couldn't resist the temptation to make a scene using The Ring as the lead... (I'm probably not the first!! I am??)
What you see in the picture is just a quick setup (The wood's bitmap has not enough quality and... Of course The Ring will not be hanging from a red cord!!! :D)... But as start point will be enough... I think!
The scene was made using 3D Max 5.
For the moment my purpose is to achieve a good gold shader... Previously I would be pleased with the result I have so far, but now my meaning (intention) is to make a step forward and make my (still small) knowledge about materials to grow!
The material used on The Ring is "Shellac".
The base material is "Raytraced" with a "Fallof" map set to "Shadow/Light" for the Reflection channel.
The shellac material is "Final Render Adv Material" with a "Fallof" map set to "Fresnel" in the Reflection chanel too. (I choused this material type cause was needing to tune up a bit the diffuse level, and this kind of material as a control to do this).
The reflection amount was set to 90% in both materials.
And that's all!!! (Ups! Also... I used a bitmap for the Enviroment)
http://www.josgames.com/anillodif.jpg
When y make a render using a black Enviroment the material don't looks as gold at all!!! and... i think that means the material is not ready!!! (I know metals are to a large extent reflections... but I think my gold shader has not enough consistence yet...
http://www.josgames.com/ring.jpg
What do you think???
If someone could help I will be ETERNALLY GRATEFUL!!!
Thanks in advance...
...And sorry about my English!!!... It's hard for a Spanish guy!!!
Greetings!!
This is my first post in the forum!...:wavey:
As a good Tolkien's fanatic I couldn't resist the temptation to make a scene using The Ring as the lead... (I'm probably not the first!! I am??)
What you see in the picture is just a quick setup (The wood's bitmap has not enough quality and... Of course The Ring will not be hanging from a red cord!!! :D)... But as start point will be enough... I think!
The scene was made using 3D Max 5.
For the moment my purpose is to achieve a good gold shader... Previously I would be pleased with the result I have so far, but now my meaning (intention) is to make a step forward and make my (still small) knowledge about materials to grow!
The material used on The Ring is "Shellac".
The base material is "Raytraced" with a "Fallof" map set to "Shadow/Light" for the Reflection channel.
The shellac material is "Final Render Adv Material" with a "Fallof" map set to "Fresnel" in the Reflection chanel too. (I choused this material type cause was needing to tune up a bit the diffuse level, and this kind of material as a control to do this).
The reflection amount was set to 90% in both materials.
And that's all!!! (Ups! Also... I used a bitmap for the Enviroment)
http://www.josgames.com/anillodif.jpg
When y make a render using a black Enviroment the material don't looks as gold at all!!! and... i think that means the material is not ready!!! (I know metals are to a large extent reflections... but I think my gold shader has not enough consistence yet...
http://www.josgames.com/ring.jpg
What do you think???
If someone could help I will be ETERNALLY GRATEFUL!!!
Thanks in advance...
...And sorry about my English!!!... It's hard for a Spanish guy!!!
Greetings!!
