dyei
04-15-2010, 03:31 AM
hi, im in proyect where i need to fill a cup with 4 diferent geometries, i tried making an emiter with instanced nParticles and pouring it in the cup, but the colisions dont seems to work well, instanced particles just go thru the object even if the colision thickness is high.
so whats the apropiate procedure to fill an object with diferent geometries in a riggid body solver way??
so whats the apropiate procedure to fill an object with diferent geometries in a riggid body solver way??
