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View Full Version : flying bird - how to mirror bones?


druid13
05-23-2002, 02:11 PM
i just want to know how to mirror bones (in the wings of a simple bird) AND their animation ...?
does anyone know how to do this without rebuildung the structure?? thx.
http://www.cgtalk.com/images/smilies/hmm.gif

fxgogo
05-24-2002, 09:54 AM
I am just thinking off the top of my head, but have you tried using the mirror object(i think that is it's name)? I am not sure how it will react to bones, I have not used them yet.

kiwi
05-24-2002, 01:53 PM
I came across this problem recently and found that I could not just mirror,so I thought I was screwed and just made bones for the other wing,but then I saw a workaround on Naams site just for doing this,but I cant remember the damn url :annoyed:



Stu.

kiwi
05-24-2002, 02:12 PM
I am pretty sure it was here that I saw it

http://www.xs4all.nl/~naam/index.html


Stu.

fxgogo
05-24-2002, 02:45 PM
cool, maybe we need to give maxon a note saying that would be a nice feature to have in version 8

kiwi
05-25-2002, 12:22 AM
Ya it would be really helpful wouldnt it :)


Can anyone remember what month XL7 came out in last year?...I am thinking we might be able to work out a release date for 8 give or take a few weeks here and there :)


Stu.

LucentDreams
05-25-2002, 06:36 AM
XL 7 came out a t cebit so we are off schedule. No use, they have specified it will be out by the end of the year. When specifiacally who knows.

druid13
05-25-2002, 05:34 PM
duplicate the bone-tree (first deactivate), and size/scale it -1 at the mirror-axis in the coordinate-manager (me uses german version, hope it is called so in english) - ouh yeah first u have to throw everything into a zero-object to be able to do that with the complete tree. that's it. didn't thought it would be that easy ... :buttrock:

kiwi
05-25-2002, 11:26 PM
Ah ok thanks Kai :)



Druid13 thanks must try that out :D



Stu.

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