brueghel
04-13-2010, 02:06 PM
Hello, I try to figure out how to organize a spline IK set up into my character rig hierarchy. Whats the common way to parent clusters, controllers, joints, ik handle, and the curve for the IK together?
I have a character and I created a jont chain for tongue. These joints are parented to the head joint. I created the IK Handle, and made Clusters with the CVs of the Curves. I parent constrained the clusters to the control curves.
Now I have clusters, controll curves, and the curve of the spline IK (to controll the tongue) and the IkHandle itself which is fixed, and Im a little bit confused how to constrain and parent them all together, without getting double transformations.
I have a character and I created a jont chain for tongue. These joints are parented to the head joint. I created the IK Handle, and made Clusters with the CVs of the Curves. I parent constrained the clusters to the control curves.
Now I have clusters, controll curves, and the curve of the spline IK (to controll the tongue) and the IkHandle itself which is fixed, and Im a little bit confused how to constrain and parent them all together, without getting double transformations.
