MisterS
04-13-2010, 11:52 AM
Has anyone experience in doing this?
I've been exploring Blender and am planning to hopefully use this to create a game to display an exterior scene created using camera mapping techniques - so it should be fairly light in polycount.
Additionally there will be proposed structures that I will model and texture using Max. Infact I plan to use Max and Image modeler as much as possible and then use a game engine of some form to allow user to navigate in real time.
I just want to ensure that there arn't any better options out there for doing this before I invest the time into learning Blender. I've no experience with game creation, nor image resolutions, polycounts etc so this will be a fairly steep learning curve I'd imagine.
Obviously Blender is free so a good option in that respect however I've just stumbled across my first problem when testing my first game on another PC. Also my company is unlikely to be buying expensive software for this either.
I've been exploring Blender and am planning to hopefully use this to create a game to display an exterior scene created using camera mapping techniques - so it should be fairly light in polycount.
Additionally there will be proposed structures that I will model and texture using Max. Infact I plan to use Max and Image modeler as much as possible and then use a game engine of some form to allow user to navigate in real time.
I just want to ensure that there arn't any better options out there for doing this before I invest the time into learning Blender. I've no experience with game creation, nor image resolutions, polycounts etc so this will be a fairly steep learning curve I'd imagine.
Obviously Blender is free so a good option in that respect however I've just stumbled across my first problem when testing my first game on another PC. Also my company is unlikely to be buying expensive software for this either.
