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View Full Version : RotatePP and texture rotate


Aikiman
04-13-2010, 10:43 AM
Im trying to connect the rotatePP, after I initialize it, to the texture rotate of my fluidShape but not having much success. RotatePP doesnt appear in the connection editor so I cant do it that way and writing an expression doesnt seem to create any rotate effects on the fluid shader.

Any ideas?

KidderD
04-13-2010, 02:06 PM
You have to connect using the particle sampler. So create uservector, assign rotationPP = uservector then in the fluidshape connect textureRotate to PS uservector.

Aikiman
04-13-2010, 07:53 PM
Yep been using the particleSampler node, so you saying
userVector1 = rotatePP;
in the expression editor?

KidderD
04-14-2010, 12:39 AM
userVector1 = rotatePP;


Yes as a runtime. I did edit the above, check your pm.

Aikiman
04-14-2010, 05:31 AM
Doesnt work my end, do i connect all 3 attributes together?

[edit] okay got it working by filling in the blanks.

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