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frogzhen
04-11-2010, 12:59 PM
anyone help me ?and have some ideas. thanks
i want to creat some pice of dense billowing cloudy ,use 3D fluid ,and camera fly though cloudy. the cloudy looks like following:http://www.fabiovisentin.com/photography/photo/25/sky-wallpaper-06018_high.jpg

mandark1011
04-12-2010, 06:05 PM
create a proxy model that resembles the shape you want then make that surface an emitter into your fluid. start sim , stop and set initial state over and over again then texture it. I have done this lots and after playing with it for awhile you will learn some valuable tricks that will bring the realism out.

good luck

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