PDA

View Full Version : More fun with Maya Fluids


viki164
04-11-2010, 06:20 AM
hey guys!

I am sharing my case study or say a recent achievement on creating realsitic candle flame behaviour.
I initially thought getting the look wont be tricky that much but the behaviour would be little complex. But as soon as I started the look development things fell in my favour & I got what I was looking for.
I actually developed a candle flame system for the project "Scared Shrekless" a short film by dreamworks animation still in production.
the system was pretty much simple & was able to handle fast moving candle transformation ( thanks to Duncan). I also added some user control like force multiplier to control the acceleration force on the velocity grid, temperature color change control etc-etc.
So In few cases the animation/transformation of the candle was pretty extreme so in such situation having a user control on velcoty grid was extremely helpful.
Anyway I wont talk about how I went but I`ll share what I have got so far..:)
hope u guys find it useful!
so I took some refernce from google :

http://i463.photobucket.com/albums/qq359/viki164/candlereference.jpg

viki164
04-11-2010, 07:02 AM
& this what I have got so far from maya :
http://i463.photobucket.com/albums/qq359/viki164/mayacandle.jpg

the key to get this look is quite simple. I just used a high amount of temp buoyancy like 50-70 & a good amount of density dissipation like 12-14. this will chop the flame in a manner where u`ll start getting a leaf shape on the top area.
I also made the Y-velocity of the fluid to something like 1.2 & no swirl.
there is a slight temperature diffusion which helps me to give smooth color transition along the edges & in the bottom from blue to bright hot yellow.
this doesnt require any high detail solve ON so I have set it to OFF.
the resolution of the fluid is very low like 40 40 40 in all the axis.
One can go even low like 30 30 30 & can get very decent result.
I have set color to black in color shading tab as I am totally driving the color with incandescence shading. have look at my setiings here :
http://i463.photobucket.com/albums/qq359/viki164/incandshading2.jpg


& for the opacity :
http://i463.photobucket.com/albums/qq359/viki164/mayacandle_opacity.jpg
I`ll soon post the animation/simulation render,
thers is alot to come & I`ll post all my findings here. hope you guys would like it much.
Stay tuned,
Best
Vik

rakyhr
04-11-2010, 07:03 AM
hey vik nice man . im working at paprikaas . ... ur infos r very helpful to me .. hope i can also do someting on dis . ill try to match ur images over here . anyways keep up the good work... it helps a lot

viki164
04-11-2010, 07:20 AM
here`s a small test :

http://www.youtube.com/watch?v=gtK9yA8SJoU

currently the noise in fluid looks little rigid so I did few more test by playing only with turbulence & temperature turb.
these two are the main key to get the flickering or ondulating movement in the candle.
temp turb also controls the speed in the up/down movement of how fast it should ondulate.
the turbulence gives nice smooth up-down ondulation & also little wavy motion if you try to increase the turb value much.
will post another test with more variation in the candle movements soon.

ruchitinfushion
04-11-2010, 07:24 AM
Enjoy My first File:Candle Flame (http://sites.google.com/site/fashionmodelingsite/Home/Cgtalk_Candel_RuchitBhatt.mb?attredirects=0&d=1)
http://i410.photobucket.com/albums/pp186/ruchitinfushion/ViewPort.png?t=1270971207
http://i410.photobucket.com/albums/pp186/ruchitinfushion/CandleFlame.png?t=1270971250

viki164
04-11-2010, 07:36 AM
so heres another second & last quick up update with maya 2010 :
http://www.youtube.com/watch?v=QMXUkbYSNTI

I m switching to maya 2011 fluids.
I will revisit all my earlier test & will try to get the better version especially the fire & nuke.
hope my findings & sharing will help me improve myself much.
I`ll try n keep this thread as informative as possible!
Best,
Vik

viki164
04-11-2010, 07:38 AM
@ruchit:
good going man, hope to see the simulaiton/final render.
keep it up!

Aikiman
04-11-2010, 08:34 AM
Looks nice Vik, not as easy as it looks, very convincing! Keep it up bro.

ruchitinfushion
04-11-2010, 08:40 AM
Here is my test..
PlayBlast (http://www.vimeo.com/10839140)
Render_Output (http://www.vimeo.com/10838905)
i got major difference between Play Blast & Render Output...Don't know why??

Aikiman
04-11-2010, 08:12 PM
Here is my test..
PlayBlast (http://www.vimeo.com/10839140)
Render_Output (http://www.vimeo.com/10838905)
i got major difference between Play Blast & Render Output...Don't know why??

Hi Ruchit, nice flame there although it looks too solid for real candle flame, good shape and movement though, keep it going!

jedipottsy
04-12-2010, 02:58 AM
really nice flames, amazing work again Vik :thumbsup:

kdronez
04-14-2010, 08:20 AM
Now this is one realistic candle there AWESOME O_O.
I dont know if this is the place to post,but well one link (http://www.youtube.com/watch?v=fi_8NL2Ucj0) playing with new options in maya (self attraction and repulsion+tension :> ).
Maybe we can make this topic for maya 2011 projects xD?

ytsejam1976
04-14-2010, 08:46 AM
My candle flame in maya 2011. :)
http://www.youtube.com/watch?v=Zx99zz49SH0&feature=channel

netsu
04-15-2010, 02:54 AM
I'm gonna be honest........That's a damn good candle flame. I made something similar for some fx for an indie game but I did it using a 2d fluid. That candle flame is great. I'm convinced.'It's so good I'm willing to call you a liar sir and say it's stock footage. Haha of course I'm kidding. Great job m8

Skoczylas
04-16-2010, 09:32 PM
Nice results guys :thumbsup:
This is my candle:
http://faired.net/candle.jpg
What bugs me most is the shape (this kind of sphere-shape at the bottom of the candle).
Any advice to avoid this?
Also rendered out a shot mov (3 sec.)
candle.mov (http://faired.net/candle.mov)

VTeixeira
04-17-2010, 04:36 AM
Congratulations Vikas.
Fantastic work.

viki164
04-17-2010, 08:03 AM
@ Vteixeira : thanks much for ur comments.

@ Skoczylas :
Is emiiter surface bigger than candle stick?
I prefer to keep small or same as wick & then play around density scale & opacity input bias to compensate the look.
I think you are almost there..good work though. can you slightly increase the temp turbulence to something like 1.5 - 3.
just play around with turbuluence as well with higher frequency like 4 & magntiude/strength around 1.1 to 2,
turb & tepm turb used in conjuction gives very realistic result.
If u wanna make ur candle flame long & skinny just increase ur temperature scale & u`ll see a good difference in hieght!

best,
Vik

destruct007
04-18-2010, 02:51 PM
Great work on this Vik, its a subtle effect and you've got the small details to bring it to life. Next is candle wax eh? hah.

Knylen
05-07-2010, 12:17 AM
I actually did some candle tests a while ago and i used another emitter with a negative value to kill the fluid in the center where the fuel is. helped a little to get the same effect u are getting in the middle where its more transparent.

Judge-ment
08-12-2010, 05:55 PM
Hey Vik! Been trying to recreate your candle flame for a self project of mine, having a huge amount of difficulty however when it comes to the color of the flame. I created everything follow your instructions and turning the shading color to black and setting up the incandescence. But the fluid just keeps coming up as a white cloud, i bet their is an easy fix for this but I am fairly new to fluids so kinda lost. Not sure what the solution could be, but if ya know love to hear it thanks .

viki164
08-12-2010, 11:03 PM
PM me your email id?
Best,
Vik

eaclou
10-08-2010, 06:43 PM
I tried my luck at a candle flame, and got somewhat close, but not good enough. I can't get a nice smooth base like Vikas did (blue fades to nothing seamlessly). Instead, you can clearly see the voxel shapes in the base of the flame, and I can't seem to find a way to smooth it out. (diffusion or opacity ramp) 30x60x30 res

Any tips on how to get a smooth falloff without losing the nice transparency in the middle of the emitter?

I'm using a sphere emitter, should I be emitting from surface (wick) ?

Here is a render:
http://www.loreaxe.com/WebPosting/candleFlame01.jpg

I'll keep experimenting.

eaclou
10-13-2010, 03:51 PM
Here's another test:

http://www.youtube.com/watch?v=9DTlgdfcfHw

Didn't spend much time on the physical part of the candle (obviously).

Still needs work (in post as well) but getting closer.

Alex-V
10-14-2010, 10:32 PM
& this what I have got so far from maya :

the key to get this look is quite simple. I just used a high amount of temp buoyancy like 50-70 & a good amount of density dissipation like 12-14. this will chop the flame in a manner where u`ll start getting a leaf shape on the top area.
I also made the Y-velocity of the fluid to something like 1.2 & no swirl.
there is a slight temperature diffusion which helps me to give smooth color transition along the edges & in the bottom from blue to bright hot yellow.
this doesnt require any high detail solve ON so I have set it to OFF.
the resolution of the fluid is very low like 40 40 40 in all the axis.
One can go even low like 30 30 30 & can get very decent result.
I have set color to black in color shading tab as I am totally driving the color with incandescence shading. have look at my setiings here :

& for the opacity :

I`ll soon post the animation/simulation render,
thers is alot to come & I`ll post all my findings here. hope you guys would like it much.
Stay tuned,
Best
Vik

My result is different from yours, where did I go wrong?
I need help!

Maya 2011:
http://img340.imageshack.us/img340/5886/imgflame.jpg

Alex-V
10-19-2010, 03:36 PM
Help me please! Very need!

netsu
10-19-2010, 08:10 PM
There were a number of things you didn't address in your file. The information Vik gave for making the candle flame was just some of the key elements. There we some common factors that you overlooked. Everyone has a slightly different method for obtaining a look. When I opened for file these are some things I adjusted.

I changed the emitter to a volume emitter just for example purposes but this is a common thing I use for emission.

Lowered the falloff on the emitter to 0

Kicked up the density emission to 2
Kicked up heat emission to 5

Changed the temperature content method from static grid to dynamic. this should have been obvious. (hope that didn't sound dickish. The internet doesnt allow for inflection)

The bias curve spike was a little wide and not as close as it needed to be to the beginning of the curve.

There are a number of other things I went through and changed in your file but the important question is why, and that's a loaded question. Don't be afraid to look through the help file and see what settings do what so you know later why you changed something. Why a value of some crazy ass number like .485 made sense. Hope this was helpful.

Alex-V
10-19-2010, 11:34 PM
netsu, many thanks, its very helpful me.

Aikiman
05-06-2011, 04:01 AM
Just like to say thanks for this Vik, I had to do a candle flame here at Weta so I used your settings and they are flawless.

Awesome dude.

quajibo
05-31-2011, 07:28 PM
Hey Vik your candle flames look awesome but I have a quick question. I'm able to get ok results with candles, but the top is always sort of a point. The flame ends up taking an inverted tear drop shape. I noticed in yours they are more of a scallop or clam shape with less of a pointy top. How did you manage that? I've tried using all sorts of viscosity and density tension variations trying to mimic surface tension but I can't seem to get it as nicely rounded as you did.

viki164
09-28-2011, 07:15 AM
@quajibo : Extremely sorry for late reply. If the candle flame is getting to pointy then it means your temperature buoyancy or temp scale is high. Lower it a bit or add little damp to get little round edge on top. also you need to control the opacity graph simultaneously. Combination of two can give you the desired shape.
I am gonna put sample scene file soon so plz gimme some time.
I think I have found a way to get the perfect motion of licking candle flame. The way it accelerates & Decelerate in upward & downward direction.
I will post it soon.
Thanks,
-Vik

m0z
10-07-2011, 07:56 AM
I tried your settings Vikas, they're really nice :thumbsup: Although I'm not quite happy with my result, I'll uploaded it anyway.

http://www.youtube.com/watch?v=JNir2JvsV6Y

Qwiggalo
10-10-2011, 03:55 AM
I tried your settings Vikas, they're really nice :thumbsup: Although I'm not quite happy with my result, I'll uploaded it anyway.

http://www.youtube.com/watch?v=JNir2JvsV6Y
What would that look like if you turned off jitter (if it's even on)?

m0z
10-10-2011, 01:58 PM
What would that look like if you turned off jitter (if it's even on)?

www.mathiasmarkovits.com/up/sharpfiles/03fqorsh/candlelight2.mov ;)

viki164
10-11-2011, 05:04 AM
@m0z : hey dude, apologize for late reply, just got back from my vacation.
Anyway I saw your candle attempt. Its coming out nice. I think You just need to adjust your Incandescence ramp a little. other wise it looks promising to me.

Look is somehow easily achievabale, the key is motion. I am also using a noise expression in buoyancy to get the licking motion atthe tip.
Another key factor is to get sharp pointy shape is to keep your temperature values higher than density values, Like :

> Lower temperature dissipation values & higher density dissipation.
Higher
> higher temperature buoyancy values than density buoyancy.
> higher temperature emission values as compared to density emission.

Its temperature what makes the top pointy, like a candle flame shape. Don't use any swirls or Noise. It will take fire shape instead of candle flame.
Let me post a scene file when I reach home today. hope it helps.
Best,
- Vik

m0z
10-11-2011, 03:40 PM
thx for the feedback, looking forward to that scene :) :thumbsup: What I didn't have is the expression for the buoyancy...

viki164
10-12-2011, 04:47 AM
http://i463.photobucket.com/albums/qq359/viki164/newcandle0-00-19-19.jpg

Like I promised for the Candle Flame setup scene file , apologize for delay as I have a full time job. hope you guys use this in a good way & share your knowledge here for more improvements :).

This setup is slightly different from above method which I have shared earlier..the incandescence ramp is bit different, The motion is due to a noise expression in Temperature Buoyancy, I just added a smoke element in the end. Render time is Ultra fast like 3 frames per second. Hope you guys find this useful :).

http://www.youtube.com/watch?v=BaZgXq_fWnQ

http://www.vimeo.com/30438870

Thanks,
-Vik

parag8386
10-12-2011, 07:14 AM
Hey Viks,

You are just amazing .. i love your creations :)

here is my try for the candle flame.
i m not getting whats happening in the bottom area of the flame.

Thanks

Parag

http://i1203.photobucket.com/albums/bb393/parag8386/Flame.jpg

Qwiggalo
10-12-2011, 01:51 PM
Like I promised for the Candle Flame setup scene file , apologize for delay as I have a full time job. hope you guys use this in a good way & share your knowledge here for more improvements :).

This setup is slightly different from above method which I have shared earlier..the incandescence ramp is bit different, The motion is due to a noise expression in Temperature Buoyancy, I just added a smoke element in the end. Render time is Ultra fast like 3 frames per second. Hope you guys find this useful :).

http://www.youtube.com/watch?v=BaZgXq_fWnQ

Thanks,
-VikAwesome work! I used your original post in making this (http://youtu.be/ic5mCPjF2Hs) for a classmate's reel. Any critiques welcome.

Thanks

viki164
10-12-2011, 04:32 PM
@parag : I wouldn't keep the surface emitter as big as you got there. Should try with narrow surface emitter & also play with opacity bias to get the leaf shape.

@Qwiggalo : Glad to know that it was of some help to you :). try with narrow surface emitter. hope the above scene file might be of some help or a good reference point to start.

Thanks,
Vik

Qwiggalo
10-12-2011, 11:37 PM
@Qwiggalo : Glad to know that it was of some help to you :). try with narrow surface emitter. hope the above scene file might be of some help or a good reference point to start.

Thanks,
Vik
It's helped a lot. I haven't input what I learned from looking through it yet though. I'm a little curious about the wispy smoke at the end, working on making a burning incense right now and my main problem is getting the fluid to not dissipate. Initially it starts with the incense lit with a flame then gets blown out. I'm using an air field but shortly after the blow the fluid dissipates. I've tried raising viscosity and giving a little tension.

SePu
10-13-2011, 02:58 AM
hey Vik thank you for the inspiration and knowledge! awesome work dude and also thanks so much for the files nice way to learn as well

Soubibi
10-13-2011, 12:29 PM
Thank you very much Vikas for sharing such presets !

viki164
10-13-2011, 03:47 PM
You are welcome :) Pleasure is all Mine, I have got more in return from cgtalkers..I am just helping myself to get better like others ;).
Thanks,
Vik

parag8386
10-14-2011, 11:21 AM
Hey Viks,

Thanks Alot For Your Tips. :bowdown::bowdown:

Your Creations Are Always The Best

Here Is My Try :rolleyes: I Hope You Will Like It. :thumbsup:

http://i1203.photobucket.com/albums/bb393/parag8386/bulbcopy.jpg

viki164
10-20-2011, 12:01 PM
Nice work Parag :)
can we see it in motion ??

parag8386
10-21-2011, 11:13 AM
Hey viks:)

Here is the video :) i hope u ll like it .. i know its very small in length [just 3 sec] :(

http://vimeo.com/30898780

parag8386
10-21-2011, 12:02 PM
Hey Viks,

See this .. i am trying to emit smoke at the end of the sequence. is it possible with the same container with 1 more emitter or i have to add separate container for the smoke? :rolleyes:

http://vimeo.com/30901941

viki164
10-21-2011, 02:52 PM
I will use different container for smoke & candle flame. As both varies a lot in attributes settings & in nature too. So It will be quite difficult to get everything in one container.

You can try the wispy smoke setup of what I have shared here:
forums.cgsociety.org/​showthread.php?p=7127421#post7127421

Hope it helps,
Thanks,
-Vik

HowardM
10-21-2011, 04:59 PM
Hey Viks,

See this .. i am trying to emit smoke at the end of the sequence. is it possible with the same container with 1 more emitter or i have to add separate container for the smoke? :rolleyes:

http://vimeo.com/30901941

thats nice, especially if you play your vimeo on loop ;) no need for smoke, everlasting flame!
looking forward to it with smoke...

viki164
10-21-2011, 07:28 PM
Ok Folks How about waterfall with fluids ?

http://i463.photobucket.com/albums/qq359/viki164/waterfall_landscape-1289.jpg

http://i463.photobucket.com/albums/qq359/viki164/hawaiian_waterfall_9.jpg

http://i463.photobucket.com/albums/qq359/viki164/Erick-winda-waterfall-wallpaper.jpg

I think I have some heads up to get started here. stay tuned :)

parag8386
10-21-2011, 08:04 PM
Hey viks thanx for the tips :)

Thanks HowardM will upload the video soon :)

@Viks ,
Eagerly Waiting For The Waterfall with Fluids. :)


Regards
Parag

viki164
10-23-2011, 03:55 AM
http://i463.photobucket.com/albums/qq359/viki164/Erick-winda-waterfall-wallpaper-1.jpg

I am trying to mimic the patterns of what we see here. So Here's my first attempt :
Just Plain fluids no particles yet.

http://www.youtube.com/watch?v=DEWFMADb7gc

http://vimeo.com/30967774

Please excuse my modelling & texturing skills, I just made it real quick to throw some stuff in there :p , or else comments & critiques are welcome :)

-Vik

m0z
10-23-2011, 11:00 AM
the waterfall layers they comped in Avatar in Nuke looked like fluids to me, or real ones... but you're definitely getting there :)

viki164
10-23-2011, 12:27 PM
A little hi res version with a muddy look shading.

http://vimeo.com/30975811

http://www.youtube.com/watch?v=F-L4hdVO-Ys

Density Noise & all other new feature added in maya 2012 really makes maya stand out from other fluid solver.

HowardM
10-23-2011, 12:43 PM
looks great, now lets see the crashing bits at bottom with large misty spray ;)

so are you doing this with nparticles and fluids or just fluids?

DrWeeny
10-23-2011, 01:24 PM
Your waterfall looks really nice !
I didn't have time to look 2012 new features but i think will have a try on monday :)

viki164
10-23-2011, 02:47 PM
@Howard : at the moment they are just fluids, haven't integrated nparticle's yet.
@Drweeny : Thanks. I am still not very satisfied with the sim. May be particle emission might do a better job.

rakyhr
10-25-2011, 04:14 PM
http://vimeo.com/26010577
old test bt nt purely fluids ..... ill try now, a ref which vik posted here ..
:)..
nice tests vik

thomwickes
10-25-2011, 05:59 PM
Amazing work guys... both viki and rakesh... really really nice stuff.

Think I'm going to try one of these myself over the next few days

viki164
10-25-2011, 07:18 PM
@rakyhr : I just saw your video. totally loving it. wish I had seen tht earlier so I would have done something like this little earlier. Anyway I am glad to share & learn here.

For interested folks who want to know the process of how I setup my the base foundation. You can have a look at the attached test scene file here, Hope it helps to give you guys a good kick start . I am pretty loaded with projects here at work so I have been quite sluggish with email responses & also little occupied to continue my development on waterfall here, But I would love to see more form you guys..please surprise me with your results.
Thanks,
-Vik

parag8386
10-26-2011, 03:04 PM
Totally amazing ..

viks and rakesh ... loved it .. :)


Gonna try it soon :)

Regards
Parag


Happt Diwali Everyone :)

rakyhr
11-29-2011, 05:04 PM
here is some more 2012 maya fluid waterfall lowres tests ...

http://vimeo.com/32857818

..check out ... throw some critics as well :)

mustique
12-03-2011, 10:34 AM
here is some more 2012 maya fluid waterfall lowres tests ...

http://vimeo.com/32857818

..check out ... throw some critics as well :)


Great stuff! :bowdown: Is it possible to see some close-ups of these? Plus a tutorial of course.

rakyhr
12-04-2011, 12:47 PM
here is some more tests with waterfall
http://vimeo.com/33101900
http://vimeo.com/33100900



here is my fluid settings ... acctually some test are with Except velocity solver and some are all grid .... here ull not find any such changes in sim bcos i kept my swirl value low . if u increase swirl value ull get to know the diffarance between two of them ....... .. ...
Fluid Res : 100 ......

hope sumone find this helpful .....

Thanks..;)

mustique
12-04-2011, 02:48 PM
Hey thanks a lot for the new videos. Could you perhaps upload a bigger pic of your settings? Can'T see anything

Parv
12-04-2011, 03:01 PM
Wow, thanks a lot. Much appreciated! And beautiful water falls man!

SGIFreak
12-04-2011, 05:39 PM
@rakyhr

the image is too small

rakyhr
12-05-2011, 04:07 PM
:banghead:

sorry for that image size folks .. check out this

Parv
12-06-2011, 07:21 AM
Thanks a lot for the scene file!:)

A couple of questions:

Why use an external gravity field? Why not use the built in gravity of the fluid node or why not use a negative buoyancy?

Why map the color to speed?

m0z
12-07-2011, 12:04 AM
guys I watched "Home" the other day and there are pretty gorgeous waterfall footages @7:40...
http://www.youtube.com/watch?feature=player_detailpage&v=jqxENMKaeCU#t=459s
:eek:

eaclou
12-07-2011, 03:31 AM
Some of the shots in that movie are amazing, definitely a nice one to have on blu-ray

mustique
12-07-2011, 10:05 AM
THX rakyhr for the scene file. This is going to be a nice study.

mickmeister
12-09-2011, 07:34 AM
hey rakyhr
looks awesome

D4riel
12-10-2011, 09:23 PM
UFFF really nicee :D

DuttyFoot
12-10-2011, 10:28 PM
the candle flame and waterfall fluid work is pretty amazing.

Anje
12-30-2011, 04:27 PM
Hi, thanks to share your technic and your data... I have change some parameters, and i have this ;)

Cheers again

http://vimeo.com/34372613
http://vimeo.com/34381141
http://vimeo.com/34379021
http://vimeo.com/34377211
http://vimeo.com/34376603

mickmeister
12-31-2011, 06:51 AM
I decided to give the waterfall a try too. this is my first test.

http://vimeo.com/32727036

Lussi
04-04-2012, 03:04 PM
Bringing a awesome thread back to life!

Thanks to all the great advices in this thread I achieved a more realistic candle flame than I could do on my own ^^ But I get this ugly, wierd stroke between the colors of my flame.. Cant seem to get rid of it.. I'm using a 2D container too btw.

Candle Light (http://gyazo.com/b6ae08eaabebbe0062778343dccd3758)

Any thoughts on what it might be? :)

viki164
04-04-2012, 06:51 PM
seems like your opacity graph is too steep near the core. try to soften the area on the right side of the graph.

Lussi
04-05-2012, 12:25 PM
seems like your opacity graph is too steep near the core. try to soften the area on the right side of the graph.
I tried it, but it doesn't seem like thats the problem..
Played more around with the opacity graph and just changed it radically just to test. And this is how it looks: Opacity Test (http://gyazo.com/71f24c2c68760c544a2a5bddc1620276)

Edit:
It seems to be my incandescence that's the problem, been changing it a bit and now it looks more like this! (http://gyazo.com/255fbcf1755e5d38ac9325bb264faa4d)

kdronez
04-25-2012, 05:09 PM
I dont know if its ok to post candle stuff in this topic anymore so sry if I spam or smth T_T.
Anyway heres my sim for temple candles that I`m doing for a grp project in Uni :>.Thx Vik for your awesome color set up its insane man O_O.This is not the final scene its just a test and I also didnt model the guy and the throne.
http://www.youtube.com/watch?v=lnKOm2yPsHk&feature=youtu.be

Sry for the bad quality T_T.

merlino3d
05-07-2012, 01:45 PM
Well, I'm kind of late ... but there's my candle test. Not exactly what I looking for as the blue base it's surrounded by the yellow, but I don't now how to change that in a correct way. :)
http://youtu.be/OPsU1VhfL9Y

nisargmehta1
04-12-2013, 09:46 AM
Hi

I did try this method to make a candle flame in maya using fluids.

My output looks like this https://www.youtube.com/watch?v=yVsUZERWvZM

I need this to look more realistic.

Please help with your comments
I also need to reduce the height of the flame. How can I achieve that?

Thanks
Nisarg

Schempp
04-14-2013, 08:24 PM
To take the height down on the flame you can increase your dissipation attribute.

Try to get the shape of the flame correct before you start shading it. otherwise you will get to start over when you change attributes like heat and fuel since the relate to the incandescence of the shading.

CGTalk Moderation
04-14-2013, 08:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.