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Kinematics
04-10-2010, 10:40 AM
Okay guys,

age old question popping up again. I rendered out the scene in Maya2010 using OpenEXR with one of the channels containing a depth pass.

The scene is a little complicated as the camera pans around the subject matter, which means I can't break up the scene into layers and blur them seperately and will definitely need to use the zBlur function in Nuke.

Unfortunately, the areas where there is a strong change in depth seems to cause this artifact. Am I doing this wrong?

Would using a shader projection solve this issue?

Dof Pass (http://www.media-design.us/187/dof_pass.jpg)

Dof Result (http://www.media-design.us/187/dof_color.jpg)

Thank you. =)

mister3d
04-11-2010, 01:42 AM
I'm not familiar witр nuke, but maybe it's not adjusted well? Why does it look like a mask pass? :cool:

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04-11-2010, 01:42 AM
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