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View Full Version : Mixing bump and normal maps workflow


Tornado7
04-10-2010, 10:35 AM
Hi guys! I've a piece of wood geometry, I applied to it a typical wood color texture and I converted the color texture to a bump map turning it in gray scale values in oder to use the wood veins of the color texture and bump too. At this point I'd like to import the geomtry in Zbrush to add some other extra details...though I don't know a workflow to mix the bump and the resulting normal map texture to catch both informations...do you know any ideas?

Thanks in advance for any help
Francesco

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