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Strob
09-09-2003, 09:18 AM
HI!

I'm starting a self-portrait. I'm now doing the head. It's my first serious attempt on a photorealistic 3D human.

Maybe I'm doing biginner's mistakes. Please tell me. ...and yes I know there's a big hole on the side, I'm working on it! ;)

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/102_essaie2.jpg

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/102_essaie2_wire.jpg

diazgl
09-09-2003, 12:05 PM
you're on a very good path! keep em comin!

The eyes need work they dont stand out.

TheRow
09-09-2003, 05:22 PM
Not much to say.. keep it up..

One thing I just saw was how ever that the ear has a great number of polys compared to the head as I can see it. It might become difficult to attach the ear to the head.. but due to the view I can't realy tell...

keep going!

Strob
09-09-2003, 06:12 PM
Thanks for the comments

The eyes are still scratch.

For the ears I thought that if I collapse a lot of vertices it will cause a lot of triangles but it would not cause any problems because this area will not deform at all. Maybe i'm wrong...

I keep working

Strob
09-13-2003, 06:09 AM
I should have done the ears at the end. They were a pain in the ass to attach. But at least I'm satisfied with the result. I've just finished tweaking the ears and now I'm getting down to work on the eyes!

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/oreille_mesh_L.jpg

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/oreille_mesh_H.jpg

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/oreilles.jpg

Akkalis
09-13-2003, 08:43 AM
I have more of a question then a real critique.

The way you did the mouth, you did the bottom semi-looped, but the top is more or less just grided and flows straight out across the cheek. I am just kind of curious why you took this approach, as opposed to the new fangled 'edge loops' that every one is so crazy on.

It looks great, and its clean, I'm just wondering how it works out with blends and stuff later on, or a facial setup, since I've never seen it done this way (Atleast not on something that looked as good as yours).

Strob
09-13-2003, 05:39 PM
Hi!

I think that the most important is to create loops that follow every wrinkle paths, in order to be able to create those wrinkles when the face is animated. Also we must think about the way the skin will deform and set the polygons in a way they will not create artifact while deforming.

I studied a lot of 3d heads like the ones made by Bay Raitt and John Feather. (http://maxrovat.sns.hu/subdiv/). But I have never done a facial animation setup, so I will see if my theory will works later...

Akkalis
09-13-2003, 08:06 PM
Hrm, it will work, or to say, it should work. I took a look at some of stuff on the link, and some is done this way, and a few are done more loopy. I think both probably work fine, although I am somewhat interested to see how yours will turn out, because its look really good and its all quads where it counts.

EDIT: Hey, I've been looking at your mesh, and at one of my own lately that I've been having a problem with, and since I it would probably take too many characters to explain how and what, I just want to say thanks. Your mesh is really quite smart, and has pointed out a few things I hadn't considered before. Thanks.

Strob
09-15-2003, 06:35 PM
You're welcom Akkalis!

I'm now tweaking the eyes and I started doing some mapping and texture tests. Maybe I will tweak again the mouth, nose and overall shape of the head.

http://www.strob.net/spgm/gal/3D/WIP/strob_3d/topologie/ow_001_yeux-triptyque.jpg

Hostil Elektrod
02-24-2004, 06:26 PM
wow, nice and clean wire! the texture goes fine way.
I want see it finished :D

Good Job! ^^

Mystifyurmind
04-05-2004, 08:19 PM
impressive. I would love to see how you textured so well.

rblitz7
10-07-2005, 03:02 AM
Hey! nice looking head you got there!:)Keep it up!:thumbsup:

Nysuatro
07-25-2006, 07:38 PM
I love it. Very nice work

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