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View Full Version : your eyeball topology ?


MRAY
09-09-2003, 08:23 AM
how do you guys and gals create your eyeballs (realistic)
i seem to be having some trouble with this.

any explanations you might have would help!

may it be polys or splines.

i'm workin in 3ds max.

thanks in advance!

chikega
09-11-2003, 12:10 AM
Here are some good tutorials to look at - they're done in Maya - but the same techniques can be applied to most apps. I use LW myself and I made an eyeball using a similar technique before seeing these tutorials.

This guy is pretty friggin' awesome, by the way:



http://www.antropus.com/english/frametutoriais.htm http://www.antropus.com

chikega
09-11-2003, 12:16 AM
Here are some good tutorials to look at - they're done in Maya - but the same techniques can be applied to most apps. I use LW myself and I made an eyeball using a similar technique before seeing these tutorials.

This guy is pretty friggin' awesome, by the way:



http://www.antropus.com/english/frametutoriais.htm http://www.antropus.com

ThirdEye
09-11-2003, 12:32 AM
Look at this pic from the best of the best: Peter Syomka!
EYE (http://www.cgtalk.com/attachment.php?s=&postid=393043)

MRAY
09-11-2003, 01:21 AM
dude thanks that is awsome, i've seen his stuff before but have had never been to his site.

his eye tutorial is really good (i got the basic idea of the structure) but i think i would like to try modelling the eye with splines instead of using a high poly smoothed sphere.

know of any good tuts for spline modelling an eyeball?
i'm really rough with the spline tools :P


thanks for your help!

chikega
09-11-2003, 01:37 AM
Splines would be very similar - basically draw out half of a spline profile and sweep(revolve) around an axis - one for the eye "ball" and one for the corneal covering. I'm sure you've seen "How to make a wine glass" tutorial - well, it's the same principal.

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