E_Moelzer
04-09-2010, 01:04 PM
Hello everybody!
After careful consideration of feedback that we have gotten from the community, we have decided that it might be time to offer a low cost version of VoluMedic for smaller studios and individuals that do not need the full feature set of VoluMedic 2.0.
The price of the Light- version will be 499 USD excl. VAT (399 Euros in Europe). There will be an upgrade path to the full version, but we have not decided yet what exactly that will look like. It still has to be fair for the users that paid the full price.
The Light- version will offer a set of features somewhere between VoluMedic 1.0 and VoluMedic 1.5. It will for example include volume painting, but it will not have some of the more advanced mesh creation options that were included with version 1.5. There wont be a histogram and there wont be any of the complex OpenGL shaders included in the package.
There wont be an option to convert geometry into volume data and most of the rendermodes will be removed. They can to a large extent be simulated by the Volume render mode, so the limitation is not quite as bad as it sounds.
We will also remove some of the optimization features. Dont worry, it will still be very fast though.
Most of the features introduced by VoluMedic 2.0 will not be included. That means there wont be any of the advanced segmentation tools for the creation of selection Masks. There wont be any filters and there wont be any measurement tools. We will also remove the support for Hounsfield Units and the Wizard will not be included either (it works best with Hounsfield Units, so it looses its value).
Features of VoluMedic 2.0 that will be included in the Light version are the new REK (Fraunhofer)- file- support and the improved memory management.
VoluMedic Light will of course still offer the highest quality volume rendering and it will still offer the ability to create very high quality meshes from volume data (with quadrangles).
We are currently trying to generate some feedback from the community. So please let us know what you think! If this generates enough interest we will go ahead and release this version.
So please be honest.
Thanks!
Kindest Regards
Elmar Moelzer
After careful consideration of feedback that we have gotten from the community, we have decided that it might be time to offer a low cost version of VoluMedic for smaller studios and individuals that do not need the full feature set of VoluMedic 2.0.
The price of the Light- version will be 499 USD excl. VAT (399 Euros in Europe). There will be an upgrade path to the full version, but we have not decided yet what exactly that will look like. It still has to be fair for the users that paid the full price.
The Light- version will offer a set of features somewhere between VoluMedic 1.0 and VoluMedic 1.5. It will for example include volume painting, but it will not have some of the more advanced mesh creation options that were included with version 1.5. There wont be a histogram and there wont be any of the complex OpenGL shaders included in the package.
There wont be an option to convert geometry into volume data and most of the rendermodes will be removed. They can to a large extent be simulated by the Volume render mode, so the limitation is not quite as bad as it sounds.
We will also remove some of the optimization features. Dont worry, it will still be very fast though.
Most of the features introduced by VoluMedic 2.0 will not be included. That means there wont be any of the advanced segmentation tools for the creation of selection Masks. There wont be any filters and there wont be any measurement tools. We will also remove the support for Hounsfield Units and the Wizard will not be included either (it works best with Hounsfield Units, so it looses its value).
Features of VoluMedic 2.0 that will be included in the Light version are the new REK (Fraunhofer)- file- support and the improved memory management.
VoluMedic Light will of course still offer the highest quality volume rendering and it will still offer the ability to create very high quality meshes from volume data (with quadrangles).
We are currently trying to generate some feedback from the community. So please let us know what you think! If this generates enough interest we will go ahead and release this version.
So please be honest.
Thanks!
Kindest Regards
Elmar Moelzer
