aforetaste
04-07-2010, 07:27 PM
Well, I've got this low poly Mecha Robot that I'm testing with.
Link to test FBX model (http://docs.google.com/leaf?id=0BwX2ovSdLv4jYzZlMzRhYTgtNjYyZi00NjRhLTk3MTktOGUyNTcwZWQxYTM2&hl=en)
The model is by no means complete, just a test (It's left leg is the only leg I'm testing!!)
I've tried effector pinning, rotation constraints and DOF (degrees of freedom) but can't seem to figure out how to have all the left leg joints only accept rotation on the X axis.
My intent is to use mocap to drive the mesh but, if the human actor twists his leg (or foot) to one side, I don't want that rotation captured in the robot. Something like this was demonstrated on the Autodesk website in days past... but it's gone now, and they never explained how it was set up.
How does one go about this?
Link to test FBX model (http://docs.google.com/leaf?id=0BwX2ovSdLv4jYzZlMzRhYTgtNjYyZi00NjRhLTk3MTktOGUyNTcwZWQxYTM2&hl=en)
The model is by no means complete, just a test (It's left leg is the only leg I'm testing!!)
I've tried effector pinning, rotation constraints and DOF (degrees of freedom) but can't seem to figure out how to have all the left leg joints only accept rotation on the X axis.
My intent is to use mocap to drive the mesh but, if the human actor twists his leg (or foot) to one side, I don't want that rotation captured in the robot. Something like this was demonstrated on the Autodesk website in days past... but it's gone now, and they never explained how it was set up.
How does one go about this?
