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View Full Version : Texture mapping: Stop tesselation...


DVmaker
09-08-2003, 06:54 PM
I have a image i'm projecting onto a surface and i'd like to know how to stop it from treating itself like tile.

In other words, i'd like to only have one copy of the photo projected onto the surface.

How do i do this?

Also, how do i increase the preview resolution of projected textures?

Thanks,
Adam

DVmaker
09-09-2003, 02:49 AM
anyone?

beaker
09-09-2003, 08:29 AM
Go into the Place2dTexture node and turn off wrap U and V.

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