View Full Version : Nvidia Raytracing Demo,
Not sure if this has been posted yet here, so here you go: :)
http://www.nvidia.com/object/GTX_400_games_demos.html
|
|
Shletten
04-06-2010, 03:15 AM
Oh thanks, hadn't seen those. The tesselated water is gorgeous.
Oh, the raytracing video is cooler than I had thought.
Venkman
04-06-2010, 05:54 AM
That's really cool. Any chance we could see these amazing demos turn into render engines that we can output as a series of stills/movies for final work?
For some of the technical stuff I do on a tight budget and tighter deadline, this is more than good enough.
Rich-Art
04-06-2010, 07:51 AM
Wow that looks great indeed. The water they show is awesome. I get the mood for a dive when I see this water.
Now find some money.. €400 is a lot of money for a GFX card.
Peace,
Rich_Art. :thumbsup:
mustique
04-06-2010, 08:40 AM
This really make you believe that realtime hardware rendering is gonna take over soon.
Now we need the same demos working on openGL 4.0.
sekelela
04-08-2010, 04:45 PM
The "SuperSonic Sled" physics demo is also nice, the collapse of the bridge is quite good for being in real time.
DuttyFoot
04-08-2010, 05:00 PM
I get the mood for a dive when I see this water.
lol, i thought i was the only one that got that feeling for a swim :)
mister3d
04-08-2010, 05:10 PM
But is it realtime? They didn't say it was calculated in realtime.
HOW LONG?
The videos look great, there is no doubt about that, but without some kind of information about the time it requires to do this, it's all kind of pointless.
I mean I for one rarely use ray tracing for the simple fact that I don't have the luxury of time to use it... I'll do just about anything I can to fake the look. Also since when has ray tracing been the end-all and be-all of rendering technology?
If the stuff shown in the demo can actually be done in realtime (or even near realtime) within a real 3D application like MAX or Maya, then hell yeah, this is great stuff! But if this just ANOTHER tech demo (like soooo many previous tech demos) with no real connection to real world applications, then screw it. It's just a tease then.
podmon
04-09-2010, 12:03 AM
If the stuff shown in the demo can actually be done in realtime (or even near realtime) within a real 3D application like MAX or Maya, then hell yeah, this is great stuff! But if this just ANOTHER tech demo (like soooo many previous tech demos) with no real connection to real world applications, then screw it. It's just a tease then.
There are at least a couple GPU-based render applications out there now. Octane (http://www.refractivesoftware.com) is in beta right now. For 100 Euro you can get access to the beta and final 1.0 commercial version. You can see a demo video at http://vimeo.com/9151466. There are probably other videos on their web site. Notice the program works similar to the nVidia demo video, showing updates in realtime.
Another GPU-based render program is Arion (http://www.randomcontrol.com/arion), which sells for 800 Euro.
Octane is a stand alone render application that imports Wavefront files (and other formats soon) and Arion can work as a plugin with Max, Maya, and other 3D programs.
There are at least a couple GPU-based render applications out there now. Octane (http://www.refractivesoftware.com) is in beta right now. For 100 Euro you can get access to the beta and final 1.0 commercial version. You can see a demo video at http://vimeo.com/9151466. There are probably other videos on their web site. Notice the program works similar to the nVidia demo video, showing updates in realtime.
Another GPU-based render program is Arion (http://www.randomcontrol.com/arion), which sells for 800 Euro.
Octane is a stand alone render application that imports Wavefront files (and other formats soon) and Arion can work as a plugin with Max, Maya, and other 3D programs.
Good information and it's a great start.
However the fact that these are 3rd party apps always gives me pause. 3rd party apps almost never fully support all features/tools or there are almost always some kind of glitch that doesn't let it work as well as a fully integrated tool might. I am thinking about stuff like hair and particles and other 'wacky' materials. Then there is usually a delay between the time a 3D app gets updated and how long it takes for these 3rd party companies to update their tools to work with the new version. And then there is the cost, which is on top of the price of the 3D app.
I for one would much rather see this technology be integrated directly into my MAX or Maya program... also it's one thing to get this type of realism while rendering, but why not have this integrated right into the viewport while you are working?
CGTalk Moderation
04-09-2010, 07:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.