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View Full Version : lining up panel backgrounds?


TiGER
05-23-2002, 05:18 AM
ok, i'm a Maya newbie...
i have the blueprints of the car i want to model scanned in, but i'm having trouble getting them sized right and getting them lined up in the various panels. does anyone have any tips on doing this? :argh:

parel
05-23-2002, 09:06 PM
I still have not figured out exactly how those image planes work. I am doing the same WRX tutorial that you are working on. I aligned the plan and front view etc: in Photoshop. I made them about 512 to 1024 pixels wide depending on the view as the tutorial says and positioned it manually using the camera attribute editor. I think that I placed the side view at x=-30(Dont ask how that numer corresponds to 512:p ). Ill get back to you on that.

The image planes are not to full scale or to any standard scale (1/4, 1/5, 1/2). I dont know how to do that exactly yet- but what you can do later is to scale the geometry that you model from the image planes to whatever scale you desire.

If someone would explain a good workflow for using image planes in this manner it would be really helpful

TiGER
05-23-2002, 09:53 PM
do you know if there's another copy of that tutorial online somewhere?
http://homepage.mac.com/mikethomson/Tutorial/tutorial.html isn't working. i need this tutorial!

-wT-
05-24-2002, 07:07 PM
I myself don't use the imageplanes at all, as those are all too slow and pixelate when I move the view. Another good option is to just make simple poly-planes, assing the file to them, and make them about 80% transparent. Now you can view and translate the images in your viewports, align them how you like, and finally add to a new layer and make the layer "template"
Voila! Now you have unselectable and fast imageplanes.
There's a movie about it in Gnomon too, here: http://www.gnomononline.com/modeling.html

parel
05-24-2002, 07:10 PM
NIIIICE

Image planes are a pain in the butt anyway. Good idea:buttrock:

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