psychicpotato
04-04-2010, 02:19 AM
Hi everyone,
I'm fairly new to Maya, and and am now facing an interesting task at hand.
I've modelled a fairly detailed skeletal ribcage, and now I'd like to start putting some muscles on it. These muscles don't necessarily need to be rigged, they're there mostly for appearance purposes.
I've played around with the Muscle module, but they don't seem to 'hug' the ribs as I'd want them to.
So I'm thinking, either I could convert the muscle to an nCloth, and have the cloth collide with the ribs; or I could make the muscle into a soft body, and have it collide with a rigid body rib.
The problem with nCloth is that it always seem to be too 'thin'; the muscle doesn't retain its bulgy form, and it gets flattened quite easily. Perhaps...I could do the collision, set it as an initial form, and then inflate it?
The problem with the soft body is that I couldn't find a way to constrain the insertion and origin points of the muscle ( I can do this with nCloth by setting an nConstraint ). It also doesn't collide as well as I thought it might (particles overlap each other quite quickly).
I was wondering, what would be the direction I should continue on pursuing? Does anyone have any experience with having an object conform to the surface of another object?
Thanks for your suggestions and help.
I'm fairly new to Maya, and and am now facing an interesting task at hand.
I've modelled a fairly detailed skeletal ribcage, and now I'd like to start putting some muscles on it. These muscles don't necessarily need to be rigged, they're there mostly for appearance purposes.
I've played around with the Muscle module, but they don't seem to 'hug' the ribs as I'd want them to.
So I'm thinking, either I could convert the muscle to an nCloth, and have the cloth collide with the ribs; or I could make the muscle into a soft body, and have it collide with a rigid body rib.
The problem with nCloth is that it always seem to be too 'thin'; the muscle doesn't retain its bulgy form, and it gets flattened quite easily. Perhaps...I could do the collision, set it as an initial form, and then inflate it?
The problem with the soft body is that I couldn't find a way to constrain the insertion and origin points of the muscle ( I can do this with nCloth by setting an nConstraint ). It also doesn't collide as well as I thought it might (particles overlap each other quite quickly).
I was wondering, what would be the direction I should continue on pursuing? Does anyone have any experience with having an object conform to the surface of another object?
Thanks for your suggestions and help.
