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roelbeans
09-08-2003, 12:59 PM
I've made a glass and give it according to some tutorials an standard material with a raytraced map on the map refraction. The glass works now as a massive mirror,

my question now is how do i get the glass transperrant with some colour and not so reflective.
What are the settings number for the raytraced material in the refraction map?
(i'm using 3D-studiomax 4.2)
Sorry about my English i know it i'snt the best

Greetz mr.Beans

HapZungLam
09-08-2003, 06:30 PM
It is kind of a trial and error thing.

too much reflection will cause it works as a mirror.

Leigh did the tutorial on transparent and translucent:
http://www.cgtalk.com/showthread.php?s=&threadid=74444

Garma
09-09-2003, 06:43 PM
Originally posted by HapZungLam
Leigh did the tutorial on transparent and translucent:
http://www.cgtalk.com/showthread.php?s=&threadid=74444


Yea I encourage you to read that since what he describes there exactly matches your problem.

roelbeans
09-11-2003, 11:16 AM
Thanks for the reaction, i've have studied it and i'm now a lot wiser.

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