Neox
04-02-2010, 12:21 PM
As i don't know if my image cam through to the gallery i'm opening a thread here. Why is the gallery system like it is right now? I have no feedback if my images went through, got declined, or are waiting to get into the system. After i posted they went straight into my cgs portfolio and i had a new thread in my scubscriptions, this one is gone, so maybe it didn't make it, whatever o_O
So here we go
In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge workload i've got offered.
This time it was way too much for me to work on it alone.
Stephan Stölting (http://stephanart.com/) joined me and later Adina Krause (http://polyphobia.de/Adina/Portfolio/welcome.html) helped out here and there when we still didn't get it finished fast enough.
In the end we worked on approx. 130 assets, bodies, heads, sequence characters, portraits and props.
It's the first time ever, that it's hard for me to tell who worked on which Asset, as often we switched back and forth during the revision process. I modelled every Asset, but normally I modelled one asset, Stephan then started texturing it while i worked on the next one.
So we made a deal, he tells everyone that he did the coolest assets of the bunch, and i'm going to do the same.
To speed up the workflow bluebyte already delivered us faceless nude bodytypes, which we didn't touch at all, textures and topology had been set in the very early stages of the production.
Thanks to Michael Filipowsky as lead character artist for all his guidance and sometimes very honest critique, again i learned a lot. Also i'd like to thank Ben Mathis (yeah you poop!), who joined the team during the production for helping me with his advices during the revision process.
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_stone_golem.jpg
the stonegolem, the only char that has a normalmap, as he is so huge, i also built a shader for detailnormals so it doesn't get too pixelated when zooming in
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_portraits.jpg
portraits for the game
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_sequence_chars.jpg
the sequence characters
and a few more, just links, so i dont spam the forums too heavily
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_generals.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cavalier.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_soldiers.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cannoneers.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_marauders.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_clerus.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_merchants.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_miller_baker.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_weaver_coiner.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_constructor.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_blacksmith_charburner.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_farmer.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_carriers.jpg
aaaaaand some representative, at least i hope so, wireframes and textureflats
Countrybumpkin Rupert, my favorite character Portrait
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/rupert_wire.jpg
~1300 triangles - 512˛ texturesheet
King Konradin, my favorite sequence Character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/konradin_wire.jpg
~3500 triangles - 1024˛ texturesheet
The Stone Golem, a huge special character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/golem_wire.jpg
~12k triangles - 2048˛ texturesheet
and the baker, an ordinary, thin character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/baker_wire.jpg
~900 triangles - 1024˛ texturesheet (though that got scaled down to 512 in the final game i guess)
the texture might seem like a lot of wasted space, but the premise was to have every character use the same texture density, therefore, the biggest dude, with the most surface area used the texturesheet the best. Also Bluebyte wanted to add props and things that relate to the characters onto these sheets, so the texturepage might have changed after we delivered the asset.
So here we go
In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge workload i've got offered.
This time it was way too much for me to work on it alone.
Stephan Stölting (http://stephanart.com/) joined me and later Adina Krause (http://polyphobia.de/Adina/Portfolio/welcome.html) helped out here and there when we still didn't get it finished fast enough.
In the end we worked on approx. 130 assets, bodies, heads, sequence characters, portraits and props.
It's the first time ever, that it's hard for me to tell who worked on which Asset, as often we switched back and forth during the revision process. I modelled every Asset, but normally I modelled one asset, Stephan then started texturing it while i worked on the next one.
So we made a deal, he tells everyone that he did the coolest assets of the bunch, and i'm going to do the same.
To speed up the workflow bluebyte already delivered us faceless nude bodytypes, which we didn't touch at all, textures and topology had been set in the very early stages of the production.
Thanks to Michael Filipowsky as lead character artist for all his guidance and sometimes very honest critique, again i learned a lot. Also i'd like to thank Ben Mathis (yeah you poop!), who joined the team during the production for helping me with his advices during the revision process.
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_stone_golem.jpg
the stonegolem, the only char that has a normalmap, as he is so huge, i also built a shader for detailnormals so it doesn't get too pixelated when zooming in
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_portraits.jpg
portraits for the game
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_sequence_chars.jpg
the sequence characters
and a few more, just links, so i dont spam the forums too heavily
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_generals.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cavalier.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_soldiers.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cannoneers.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_marauders.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_clerus.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_merchants.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_miller_baker.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_weaver_coiner.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_constructor.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_blacksmith_charburner.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_farmer.jpg
http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_carriers.jpg
aaaaaand some representative, at least i hope so, wireframes and textureflats
Countrybumpkin Rupert, my favorite character Portrait
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/rupert_wire.jpg
~1300 triangles - 512˛ texturesheet
King Konradin, my favorite sequence Character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/konradin_wire.jpg
~3500 triangles - 1024˛ texturesheet
The Stone Golem, a huge special character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/golem_wire.jpg
~12k triangles - 2048˛ texturesheet
and the baker, an ordinary, thin character
http://www.polyphobia.de/nonpublic/jobs/2008/bluebyte/siedler7/baker_wire.jpg
~900 triangles - 1024˛ texturesheet (though that got scaled down to 512 in the final game i guess)
the texture might seem like a lot of wasted space, but the premise was to have every character use the same texture density, therefore, the biggest dude, with the most surface area used the texturesheet the best. Also Bluebyte wanted to add props and things that relate to the characters onto these sheets, so the texturepage might have changed after we delivered the asset.
