View Full Version : Tools/Pipeline Programmer
JenJen 04-01-2010, 05:43 PM Hi,
How does one go about becoming a tools or pipeline programmer? Is there a special school to attend?
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gawl126
04-01-2010, 07:22 PM
I think the keyword here is programmer which probably means you need a solid background in computer science. If I am right, then there's really no special school to attend. Just look for a university that teaches computer science and hopefully a bunch of computer graphics classes either in their department or in another.
Here are two job listings for what you're looking which details what skills are necessary.
https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=2026&CurrentPage=1
http://creativeheads.net/JobDetails.aspx?JobID=8325
JenJen
04-02-2010, 09:46 PM
Thanks for the response. I am a computer programmer, but not in the graphics world so I was trying to see how to shift from a business environment to a creative one.
gawl126
04-02-2010, 10:21 PM
What kind of programming did you do?
cgforliving
04-05-2010, 09:25 PM
I am a computer programmer
I believe your job is 90% done if you want to be a tools/pipeline programmer. Just get a basic understanding of art and 3D and you will be one of the better options for this position for most studios.
JenJen
04-12-2010, 07:29 AM
Sorry, it took so long to respond.
I am a mainframe programmer. Mostly large-scale complex business applications in the utility (natural gas company) and insurance (auto, commercial, residential) industries. I have taken courses in MEL, Python and Flash to ease my way into a more creative environment but it has been slow going. So, besides the cgsociety workshop courses and td-college, I was wondering if there are any other avenues that will help my quest.
Hirni_NG
04-12-2010, 04:10 PM
There is an open source Maya pipeline project which is already pretty mature:
http://kickstand.tv/tools/openpipeline/
I recommend to dive into the code to learn what it means to do pipelineing and starting to
contribute to the project. This is pretty much what you would do as a pipeline/tools programmer.
markandreson
04-19-2010, 12:12 PM
The pipeline structure is intuitive design pattern for parallel and distributed programming. However, it has some limitations so that it can not be applied effectively, especially in the distributed environment. This paper describes a distributed pipeline programming framework(DPPF) for state-based pattern. DPPF makes use of the state-based pipeline design pattern and Object-Oriented technology to design pipeline. In DPPF, the pipeline stage is regard as an object that be passed between two compute nodes with its state. Message-passing method is replaced object-passing method through Java socket for information transmission. For the state pattern, all compute nodes are separated from the pipeline control flow.ccna (http://www.ccnapracticetest.com) Information transmission that runs in the background is transparent for the programmer. So programmers are more easily to design pipeline structure for distributed programming. In addition, it is effective to improve the performance and dynamic load balance for some coarse-grained applications.
praburaj
04-20-2010, 01:28 PM
http://ncca.bournemouth.ac.uk/courses/?sub=41
I hope this course will help you
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