kydjester
04-01-2010, 05:30 AM
Hello, I created a fancy animation with motion builder. I rigged my character in 3ds max and built some motions with motion builder.
My problem now is that I want to export the bone transformations that I made (the animation - but i dont want all the helper files and controllers and other things like that) - I just want to bake the Bone transforms into the animation but I want to retain the bone information.
So, I want to be able to use all the fancy animation tools of motion-builder - but I don't want to export any of the extra helper files and those things - I just want to take the final result motion-builder gives me and be able to export that and use as I wish. (sort of like if I just hand animated an entire rag doll animation in 3ds max by just using the rotate tools on the bones with out any helpers)
I hope I'm clear. My intention is to use this for a game I am developing and I don't know how to extract solely just the animation transformations and still retain all the bones like if I had done the animations by hand.
My problem now is that I want to export the bone transformations that I made (the animation - but i dont want all the helper files and controllers and other things like that) - I just want to bake the Bone transforms into the animation but I want to retain the bone information.
So, I want to be able to use all the fancy animation tools of motion-builder - but I don't want to export any of the extra helper files and those things - I just want to take the final result motion-builder gives me and be able to export that and use as I wish. (sort of like if I just hand animated an entire rag doll animation in 3ds max by just using the rotate tools on the bones with out any helpers)
I hope I'm clear. My intention is to use this for a game I am developing and I don't know how to extract solely just the animation transformations and still retain all the bones like if I had done the animations by hand.
