View Full Version : Tutorial : How to render Mudbox or Zbrush shaders in Maya

04-01-2010, 04:35 AM
render your Mudbox litSphere material or Zbrush Matcap in Maya using mental ray mip_grayball
http://www.pixelcg.com/blog/?p=627 (http://www.pixelcg.com/blog/?p=627)

note: you ned to know how to enable the mip shaders

04-01-2010, 08:01 AM
A very informative video. Nicely done :thumbsup:

10-28-2010, 05:03 PM
How to use diffuse texture in conjunction with mip_grayball??..I mean,i have one helicopter model with having mip_grayball shader(Blin) & i want to stick some sticker map on that ..but diffuse slot is already filled with mip_grayball then wht to do???????????

10-28-2010, 05:33 PM
Double Post

10-29-2010, 06:23 PM
You can't

think of the grayball as a "projection" from the camera on the object..
it's not follwoing the mesh UVs at all.. so it will not respect something like that

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10-29-2010, 06:23 PM
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