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Strang
09-07-2003, 08:02 PM
Hey there,
when i setup my image planes, for a character for example. i make them squares with 1 segment. after cleaning and lining the images up of my front and side views i bring them in to material editor then apply them of the correct plane. i use 2 sided and show in viewport which is pretty standard. put they distort when i orbit in perspective view. when i have them intersecting to check to see if they line up well. the just distort and move while i am moving the view. is this my graphics card? the way i setup the pics? or planes? should i use a certain resolution for the images?

thanks

-Strang

Strang
09-07-2003, 08:40 PM
i think i got it, sorry for not looking more...found it on page 8 i think. if anyone has any tips besides under viewport display drivers and just upping the settings to match bitmap size, plz add :)

thanks
-Strang

CapnPanic
09-08-2003, 12:49 AM
another option, if its still distorting, is to right click in the corner of your viewport and turn on texture correction, as this should fix things, although i've only ever seen this make a difference when the viewports are being run by heidi rather then d3d or ogl

Strang
09-08-2003, 02:26 AM
thanks bud. it works beautiful now...the side and front view dont look like they are dancing on my planes now...

:thumbsup:

-Strang

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