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biggestkid
03-29-2010, 11:22 PM
Hey guys recently started modeling a mossberg 590 shotgun and just had a few questions. If im going for a low poly game mesh, what would the poly/tri limit be? I was thinking under 3k, though i dont know which is why i was asking here. (Yes i know about normal maps ;) )

Also ive hit a problem. As you can see in the picture below, i have two triangles on either side of the end of the frame. Now ive tried very hard to get rid of these, but just cant seem to without messing up other areas of the model. I also have a triangle on each side of the frame up near the handle area, which i also cant get rid of. Now i have tried running an edge from the farthest traingle to the nearest ones on the end, and all this does it create a smaller triangle in the corner here.

http://img32.imageshack.us/img32/4066/triproblem.th.jpg (http://img32.imageshack.us/i/triproblem.jpg/)
(Click to enlarge)

Any suggestions?
Thanks

Dare-o
03-30-2010, 04:57 AM
try this.

http://img189.imageshack.us/img189/3671/csdcdsacdsacdsa.jpg

ace63
03-30-2010, 05:47 AM
Forget caring about triangles if its for a game engine - it will need to be triangulated before being usable anyway

biggestkid
03-30-2010, 10:36 PM
Oh so i should only really worry about ngons?

Also dare, where does the extra edge loop at the end(closest to us) of the frame go? Should it circle all the way back around?

Dare-o
03-30-2010, 10:57 PM
http://img30.imageshack.us/img30/2241/cdcdcdacdcd.jpg

instead of it going all the way around, i think this would be easier.

biggestkid
03-31-2010, 12:10 AM
Ok and should i do that for the other triangle on the end aswell?

Dare-o
03-31-2010, 12:35 AM
yeah both sides, i didnt feel like drawing the other side. :arteest:

biggestkid
03-31-2010, 01:42 AM
Yeah i did that and managed to get all triangles cleared away to quads. Thanks a lot dare. I am now onto fixing up some parts i modeled earlier, and will soon be turbosmoothing to produce a high res version.

But still one question, what is a general limit for low poly game weapon meshes?

Dare-o
03-31-2010, 04:00 AM
That really depends on the engine your using. I was reading some stuff on ut3, and some users said the biogun had up to 13k tris, while some weapons used on a game that used XNA had 600 tris.

ut3:

http://forums.beyondunreal.com/showthread.php?t=184478

biggestkid
03-31-2010, 05:14 AM
Ok and is there a place where i can see poly/triangle limits or guildelines for the popular(if not all) game engines? Other than google that is haha.

Dare-o
03-31-2010, 05:28 AM
Hm, you can always search around the polycount forums, a games specific forum.

http://boards.polycount.net/

also, this is a pretty interesting thread on polycount:

http://boards.polycount.net/showthread.php?t=64546

or.

http://forums.cgsociety.org/archive/index.php/t-472919.html

http://forums.cgsociety.org/archive/index.php/t-2155.html

http://www.forums.wastedgamer.com/viewtopic.php?f=40&t=1596

also in Ballistics new character modeling 3 book, they go over the workflow of creating one of the hellgahn snipers.


crytek weapon:

http://www.crymod.com/thread.php?postid=399435

more weapons on unreal editor:

http://forums.epicgames.com/showthread.php?t=475341
hope that gives you a general idea.

biggestkid
03-31-2010, 06:47 AM
Ok well they all talk in poly's, not tris, which i find a bit odd for a bunch of GAME modelers. But anyway the general vibe im getting is anything under 4-5k triangles should be good for a weapon for most engines?

If so im gonna try and bump this one up to around 3.5k tris, so it will perform well in pretty much 100% of cases, not matter what engine or machine it is being rendered on.

Yaroshenko
04-01-2010, 01:54 PM
can you be more specific give another photo on that are you trying to make that would be more helpful and for you, and for us. Have you tried to clean the front "Polygon" (selecting all the "Edges" and Ctrl+Delete), select it (the front polygon) and to to make "Insert", maybe that will help?

http://img191.imageshack.us/img191/6264/questionk.th.png (http://img191.imageshack.us/i/questionk.png/)

biggestkid
04-09-2010, 12:21 AM
Yaro i already have the problem solved, but thanks anyway man! Might make this into a WIP thread soon...

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