reiro
03-29-2010, 11:00 PM
Hello,
i got a newbie question.
How do you keep the boundries of a plane without being affect by the brush?
I want to create a tilable texture which is not possible when the edges of the plane keep moving in z and x direction.
In mudbox you have settings in order to only effect the y axis (depth)
How can i achieve that in Zbrush?
cheers.
i got a newbie question.
How do you keep the boundries of a plane without being affect by the brush?
I want to create a tilable texture which is not possible when the edges of the plane keep moving in z and x direction.
In mudbox you have settings in order to only effect the y axis (depth)
How can i achieve that in Zbrush?
cheers.
