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View Full Version : How to not affect boundries of plane?


reiro
03-30-2010, 12:00 AM
Hello,

i got a newbie question.

How do you keep the boundries of a plane without being affect by the brush?
I want to create a tilable texture which is not possible when the edges of the plane keep moving in z and x direction.

In mudbox you have settings in order to only effect the y axis (depth)
How can i achieve that in Zbrush?

cheers.

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