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View Full Version : Gamma 2.2 for the Uninitiated


comeinandburn
03-29-2010, 08:17 PM
Hi All,

I thought I'd share this link that I found very informative. If you're anything like me and you approached this whole 3d thing without formal training you've likely missed this.

http://renderstuff.com/free-3d-tutorial-using-gamma-2.2.php

There's often reference to gamma when rendering or compositing and I never quite "got it". Well here's an explanation.

hope it helps someone!

toontje
03-29-2010, 09:52 PM
Linear work flow is now part of the color managent since Blender 2.5

http://www.blender.org/development/release-logs/blender-250/color-management/

comeinandburn
03-29-2010, 10:05 PM
I took a look at your link and as far as I could tell there is nothing to be done on the part of the user to ensure that Blender uses a Linear workflow. It just compensates colors to sRGB for the users perception. Am I wrong? Are there additional steps that I need to do in my workflow?

The reason I ask is that in my original link they mentioned that in Vray you needed to adjust the gamma from 1.0 to 2.2 in the rendering pipeline.

Sorry I'm quite a noob when it comes to this. I'm just trying to get my head around it.

brkn
03-31-2010, 09:13 AM
That's right, it's all taken care of internally.

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03-31-2010, 09:13 AM
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