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View Full Version : Ridley Scott Alien enviroment


DroppedBy
03-29-2010, 01:02 AM
Hello, the project includes a remake of the various places of the first Alien.
Everything is amateurish and built by me, the demands are not high, this is my first experience in low poly modeling.
The work is intended to make me learn the different approaches to low poly modeling, UV mapping and animation.

For now, I started the interior of the spaceship (just a few days of work)
list of things to do:
Freezing room
Lunchroom
Medical room
Control room
"Engine room" (corridors with pipes, smoke etc)
Small Spacecraft Carrying
Alien planet
Small interior of the alien ship

When the work is finished everything is free roaming, if I can realize some scripts to make the experience more like a game (in real-time movies and events)

Software used: Modo, Zbrush, Photoshop, Unity3d

Here are images of work currently being done (they are all screenshots taken from unity3d)

http://www.treddi.com/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=54704

http://www.treddi.com/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=54813


http://www.treddi.com/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=54811

http://www.helba.org/LAVORI/Alien_env/IMG/screen_H_04.jpg


http://www.helba.org/LAVORI/Alien_env/IMG/screen_H_05.jpg

http://www.helba.org/LAVORI/Alien_env/IMG/screen_05.jpg

Wire example (more wires coming soon)
http://www.helba.org/LAVORI/Alien_env/IMG/wire02.jpg

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